So F**k all of you warriors and your IWAY build. If ANet is going to abuse the nerf-bat they should atleast be FAIR with it....NERF IWAY.
So F**k all of you warriors and your IWAY build. If ANet is going to abuse the nerf-bat they should atleast be FAIR with it....|
Originally Posted by jasondragon
Wow. Playing GW a little too much?
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Originally Posted by Sanji
*sad violin music*
Spirits were unbalanced and were deforming the environment. Ranger interupts became far too spammable from the buff they got on Thursday, August 25 and needed to be rebalanced. You're not a victim of anything other than probably not being good at this game if you can't cope with balance changes. |
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Originally Posted by Wednesday, June 1
BUFF: Fixed skill Winter so that all elemental damage is converted to cold.
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Originally Posted by Wednesday, June 8
BUFF: Fixed skill Feral Lunge duration of bleeding effect.
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Originally Posted by Wednesday, June 29
BUFF: Improved pets so that they have the equivalent of armor infusions. (Only relevant to silly PvE players, but a buff nonetheless.)
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Originally Posted by Wednesday, July 13
BUFF: Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
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Originally Posted by Thursday, August 25
BUFF: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20.
BUFF: Decreased Crippling Shot recharge time to 1 second; decreased duration of Cripple to 8 seconds. BUFF: Decreased Distracting Shot attack time from .75 to .5 seconds. ARGUABLE: Decreased Punishing Shot attack time from .75 to .5 seconds; increased recharge time to 8 seconds. BUFF: Decreased Concussion Shot attack time from .75 to .5 seconds NERF: Nature's Renewal modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments. NERF: Reduced Fertile Season duration to 15..45 seconds. NERF: Increased Quickening Zephyr Energy cost to 25; reduced duration to 15..45 seconds. NERF: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range |
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Originally Posted by Wednesday, September 7
BUFF: Fixed Revive Animal so that the health of the newly revived animal depends on the attribute level of the caster.
BUFF: Fixed Symbiotic Bond so that it correctly redirects half of the damage from the pet to the master, and changed it from a stance to a shout. |
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Originally Posted by Thursday, September 29
BUFF: Decreased Called Shot Energy to 5 and recharge to 3 seconds.
BUFF: Increased Point Blank Shot damage to 10..25. BUFF: Increased Read the Wind duration to 24 seconds. BUFF: Decreased Escape recharge to 30 seconds. BUFF: Decreased Lightning Reflexes recharge to 45 seconds. BUFF: Decreased Dust Trap damage to 10..25; now pulses 5 times. (Addendum: Dust Trap borked, powerful). BUFF: Dodge duration now scales 5..11 seconds. BUFF: Pet Attacks - Each attack functions just like a Shout. NERF: Increased Debilitating Shot recharge to 10 seconds. NERF: Interrupt Bow Attacks – Added a delay after skill is used before another can be used. |
