Occaisonally in a random arena you get someone who has a runner build and there's no-one on your team who has runner suppression. While this is interesting strategically for a little while, the runner will sometimes adopt a bore-to-death strategy where they will simply wait until the other team quits. (I tend to stay and wait them out; I have seen > 2 hours).
We could simply reduce the effect of healing after 10 mins in a random arena, maybe drop healing by 10% per minute > 10 minutes. That way battles couldn't last longer than about 22 minutes.
Random arenas are supposed to be quick + dirty, but they can be pretty dull in a bore-to-death strategy. Anyone have some other ideas for how to bring them back to life?
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