I've been running this Mo/N build in PvP (arenas mainly) and PvE recently (just about to finish the game with him), and was wondering if people could give any suggestions on how I might improve my build. At present I'm running:
Healing 14 (+3)
Divine Favour 10 (+2)
Blood 10
Protection Prayers 2
Healing Touch
Orison of Healing
Dwanya's Kiss
Comtemplation of Purity
Mend Ailment
Divine Boon
Offering of Blood {E}
Res Sig/Restore Life
My basic strategy is that I throw up divine boon and try to heal allies with Orison/Dwanya, and self-heal with healing touch. I have a net +10 energy gain on my offering of blood, so I almost never actually run out of energy. I keep mend ailment around to treat poison and weakness or allies, and things like cripple on myself (if I'm getting chased, for example). I just recently dropped heal other for comtemplation of purity, because I've been having problems with mesmers and fragility rangers. This way, with the 1/4s casting time on comtemplation, I can sometimes get rid of a primary hex (like a backfire) before the secondary lands on me, then just recast divine boon and keep going.
The problems I've found so far are that without a spell like heal other, I have a hard time keeping up with heavy spike damage. If someone is really getting hammered, even if I spam orison and dwanya, I have a tough time keeping them afloat. Additionally, I don't have any hex removal for allies, just myself, but I just can't stand the casting time on remove hex.
Finally, just as an aside, I'm wondering if I could safely drop res signet. In the arenas, I've found that if the other team is any good, I'm the first one dead or the mesmer is, so could I safely drop it (particularly for say 8v8), for a spike heal or something like healing seed?
Thanks in advance
Rico
R
