because alot of people run hex remover, and because it takes so long to cast weaken armor im not entirely sure its that great. but if you do catch someone with that you can own a squishy in like 3 hits. so you kind of risk wasting like 10 energy (i think its that) and about 3 seconds on something that *might* be removed a second later. so IMO something like penetrating blow *could* be a substitute to that, it has armor penetration (which is similar to reducing armor), is guaranteed to work fast but you can only do it once. i guess its situational.
as to rend, well, with the huge casting time, and because you have to go find them after... im not a big fan of that. maybe add in something like warriors cunning, it should help you cut through something retarded like guardian/aegis, and the recharge/casting cycle is similar to rend.
oh and i still think disrupting chop > swift chop >.<
and im not trying to say that weaken armor will always be countered etc. im just trying to evaluate its effectiveness when countered and when not countered thats all
oh and no sig... im not gonna argue over that but its not my fav idea either =/


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