I have been PvPing in tombs for quite some time, and although I'm not a top-rated player by any means, (just earned rank 6 a day ago, if that means anything anymore with IWAY builds running around.), while trying to make a build of my own I noticed something- It's kind of hard to stick in an Elementalist running something other than wards into a build.
When I'm looking for solid damage or damage spiking I usually turn to either axe warriors or the dps ranger builds out there, which kind of pre-empts most of the air line and all of the fire line. A pair of axe warriors or a pair of rangers just seems to be more effective than a pair of fire or air eles. Having some spell damage is nice for getting around wards and aegis, but it just seems awkward devoting a slot in a build just for "emergency damage" when I can have a solid mesmer or necro build in their instead.
In the earth line, wards really shine, but nearly everything else either has some clunky cast time, awful recharge or exhaustion inducing. Armor of Earth is a very nice armor spell and is something I tag onto a warder if there isn't anything else to fill in from the secondary class, and along with the wards and possibly Obisdian flame, thats all I really have. Wave and Aftershock can be admittedly very useful, but the situations that you can use them in can be rather limited. Iron Mist is a very useful snare, but is really high on the priority list for being removed, and as an elementalist you kind of lack in cover hexes.
In the water line, ward vs harm looks pretty nice, as does water trident. Malestrom and shard storm, kind of shine above the rest, and everything else just seems overpriced.
About the attunements - Elemental attunement by itself leaves you with 15 seconds of down time + 2 seconds of casting, which means it has a bad habit of running out when you need it the most. And if you pair it with one of the elemental attunes (fire,air,earth,water) that means you are sacraficing 2 skill slots (and you usually bring res along) and one is an elite to boot.
So from looking everything over, Earth really shines above the other 4 elements in terms of PvP capability and utility while fire and air is outclassed by warriors and rangers and water just seems pricey.
Maybe I'm going about this all wrong - any suggestions? Maybe I'm missing something vital?
L

