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Originally Posted by KallDrexx
Lets not add reality. Reality is not balanced and not fun. Balance means when you give something an advantage, there must be a disadvantage to it. The fact that the interrupt build gives a major advantage (interruptions) to regular damage builds means that it should have some disadvantage. Right now it does the damage of regular damage builds (at least) but it also interrupts almost every shot. Thats imbalancing and makes it pointless to go for a damage build (not counting traps here).
THAT is the core of the problem and that is the issue you still have not responded to.
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OK then, here you go with a touch of your beloved "reality" again.
Distracting Shot - Bow Attack
If Distracting Shot hits, it interrupts target foe's action but deals only 1-13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Concussion Shot - Bow Attack
If Concussion shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5-17 seconds. This attack deals only 1-13 damage.
Punishing Shot {Elite} - Bow Attack
If Punishing Shot hits, you strike for +10-18 damage and your target is interrupted
Savage Shot - Bow Attack
If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage
Notice that two of the four disrupting shots do
reduced damage, which is already rediculous, and savage only gives you extra if you catch them using a spell. Perhaps I missed something, but with the same enchantments it appears to me that "damage" shots do a bit more damage than interrupts.