The random arenas. Three other people you've never met and may never meet again, vying against a similar selection for faction and fun. The first place many PvP oriented folks go, and the spot (judging from the sheer number of instances) that most of them remain. Although it has traditionally been the home of newbs and testers, that need not be so. One can go to the Competition Arena(CA) with the intention of winning there, and be successful.
How?
Autonomy.
Every other arena depends, to a greater extent, not only opon the actions of your fellows, but upon their builds' synergy with your own. When you are fighting against groups whose goal is to work together as a group, you too must keep that in goal in mind. Not that tactics and teamwork are unnecessary in the CA, they are critical... but they cannot work on the assumption that somebody else will fill the gaps in your skill set.
Here I provide my assumptions as to what each CA build should have, a sample build, a few general observations of arena play... and then I open the floor for comments and further builds from the peanut gallery.
Each CA build must have:
A way to heal itself.
A way to do damage.
A method for dealing with enemy hexes, conditions, and/or enchantments.
A resurrection signet.
Example: Fi Boon Redux
12 blood
3 healing
12 divine favor
(whatever runes you please)
Healing Touch
Orison of Healing
Mend Ailment
Shadow Strike
Offering of Blood(e)
Contemplation of Purity
Divine Boon
Resurrection Signet
Purity/Boon is an underappreciated combo to remove hexes from oneself.
Resurrection Signet (unless the build is DESIGNED for Vengence or Unyielding Aura) is the best rez going. If you need to resurrect folks more than once you're losing anyway.
BASIC CA RULES
1. Choose a caller and attack the same target.
2. Attack the warriors only after everyone else has been killed, rez'd, and killed again.
3. Be aware of how where your allies are and how they're doing.
4. Resurrect QUICKLY.
5. Any of the first four rules can be discarded with a good reason, so...
6. TALK TO YOUR ALLIES.
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I listed a monk because I like to play monks, and a sturdy monk is the most likely buildto help newbs survive, but in an ideal world no CA group would need one. Every other class has a number of ways to keep themselves safe and healed. I'd love to play in an ideal world. I open the floor, let's hear some ideas.
T




