I've tried a team with 4 of these rangers & while it is fun I would prefer running with three. Part of me just doesn't like running with a build that has to go to extremes of having the same primary with extremely similar skills in 4 slots. Also it seems like 3 of these rangers are enough to drop a target. So far we have been using 16 marksmanship, 13 expertise, & 9 wilderness. I have had them using frenzy & sprint, but after reading on the forums some I'm starting to think the frenzy is unnecessary. My question though isn't really so much what the rangers are running as what to have the other players on the team are running.
So far I have tried to keep fairly standard 2 heal & 1 prot monks. I have wanted at least 2 aegis's & preferebly 3 with my monks. As for another slot we have been running a necro. This nec's skills have changed from time to time from tainted to spiteful to lingering. Also sometimes he has focused more on enchantment removal whereas at other times focused more on things like faintheartedness.
The last spot is where I have debated what to put in the build. I have tried an axe warrior running shields up for altar capping. I have tried a wither & malaise necro. I have placed an illusion mes in the build w/ mantra of persistance & to spread around conjures. I have thought about putting a trapper in the last spot or even an emo smiting off of whoever is taking dmg. Any suggestions on what I could put into the build to go well with the three punishing shot rangers. So far the illusion mes has probably worked the best until I met up with a mes that kept diversion on him. Part of me thinks I should just have a dom mes to run diversion so we can shut down a skill or player that is causing us problems. Any suggestions?
I

and determined is a 5 energy skill so at expertise 13 it's only costing 2 as opposed to 4 or 5 from dual shot.