I've been getting frustrated trying to get a team together in the tombs. Finding a good group is difficult if not impossible, unless you go with FOTM, which is easy to find but also very boring and has limited success. Last night almost without fail every team I faced was IWAY or E/Mo KDAS Smiting.
So here's the idea. Create an Anti-Smite-Anti-IWAY team, and win lots and lots of easy matches since that's at least 80% of what you will see in the tombs. Rather than find some super combo to exploit, I think it would be more effective to pack lots of easy to use, repeatable counters to the most common builds in the tombs.
I know of lots of skills that will hurt either/both of these builds but I just haven't decided what roles each player needs to have, which skills, etc for the best synergy.
Anti-IWAY
A typical IWAY team consist of:
6 IWAY W/R with pets
1 Necro with Order of Vampire/Order of Pain
1 Necro with Tainted Flesh, Well of Profane, Putrid Explosion, etc
At least 1 person brings these spirits: Winnowing, Predatory Season, sometimes NR
I have also seen a variation that involves a couple of Rangers with Barrage and the necros bringing Metor Shower to counter healing balls.
Biggest Weaknesses
Poor/No Hex Removal
Depend on IWAY, Predatory Season and Order Necro for all healing
IWAY only gives them 6 arrows regen, can be countered with heavy degen
Dependent on Melee hits for most damage
Dependant on Order Necro for a significant amount of damage (34 per hit)
Things that hurt IWAY:
Kill the Order/Tainted Necros
Kill the Pred Season Spirit
Aegis to reduce hits to 50%, or anything that makes them miss
Wards - melee, foes, harm
Natures Renewal can hinder Necro - 4 sec for order casts now
Migraine/Arcane Conondrum on necros
Diversion on Necros
Sympathetic Visage on self kills W adrenaline
Soothing Images on Warriors
Enfeeble/Enfeebling Blood for weakness
Empathy
Spiteful Spirit
Lots of hexes and Drain, since they have poor/no hex removal
Frozen Soil since they rely on rez for the warriors
Cripple/ imagined Burden / other slow hexes
Healing Seed / Healing Balls
Anti-Smiting
A typical Smiting team is:
2-3 KDAS Warriors
2-3 E/Mo Smiters
2-3 Monks, 1 prot, 1-2 healing
1-2 Me or Ne for Rend/Strip or Energy Denial/Diversion
Virually All damage is radiated via the KDAS warriors, and it's a Lot. It's hard to get close to them, and you can't put any conditions on them either since they are drawn away. This means no cripple/Blind/Weakness. A Typical Smite team could have some hex removal but not a lot, and would have no way to deal with lots of stacked hexes. Also, the E/Mo can switch to self smiting when attacked, and Ether Renewal makes them nearly invulnerable.
Biggest Weaknesses:
Most KDAS warriors need Adrenaline to knockdown. Take their adrenaline and they can't KD, then Aftershock does less damage
A slow KDAS warrior can't get to anyone. Slow Hexes will mess them up bad
E/Mo Smiters can fight energy drain, but if you can hit them hard with drains during the first seconds of their Ether Renewal cycle they can be out of contention for at least 30 seconds.
E/Mo smiters are very busy, therefore Diversion can mess up their world when applied properly
Zealot's Fire is fire based. Combine with Greater Conflag, you turn almost all damage from E/Mo (except Balthazar's) and the KDAS (except Aftershock) into fire based. Ward against Harm anyone? Mesmer Mantras?
Things that hurt SMITE:
Aegis to reduce hits to 50%, or anything that makes them miss
Wards - melee, foes, harm
Migraine/Arcane/NR on E/Mos
Diversion on E/Mos
Rend on E/Mos, especially right after Ether Renewal starts
Rend on KDAS/ especially to remove Balthazar's Aura which is probably covered
Well of Profane to prevent new enchants on the KDAS
Sympathetic Visage on self kills W adrenaline
Soothing Images on Warriors
Empathy
Spiteful Spirit
Lots of hexes and Drain, since they have poor/no hex removal
Imagined Burden / Crippling Anguish/ other slow hexes
The Anti-FOTM Team:
This is where I need some work. You can see there are lots of overlaps of critical skills. I'm thinking some of the best are:
Ward Mage: Bring Ward against Melee/Foes/Harm/Elements
Rend/Well Necro: Rend, Strip, Well of Profane
3 monks: 2 healing, 1 protection, or pehaps 3 that can alternate Aegis? Also one could martyr/purge to fight tainted?
Mesmers with Crippling Anguish, Arcane Conondrum, Migraine, Phantasm,drains
Not Really sure. I just need to work through these skills to find the best set to easily drop the FOTM Teams. Ideas?
m


