There was once a spirit, a very special spirit, called Natures Renewal. It dominated the tombs with its enchantment and hex stripping, until one day, it was nerfed!
Many threads were setup complaining about Natures Renewal, or NR as it was otherwise known. Many said it was 'Overpowered'. Well I'm here to say I think that Well of Profane is overpowered and that it should be either on A.Nets long list of skills to nerf, or should be considered to be made an Elite Skill.
Now, IMO, I think Well of Profane is even more 'overpowered' than NR when it was at its highest. Not only does it strip enchantments, but it stops you casting them there altogether! Granted, it does only affect a small area of the map, but when its planted on the altar, there is nothing you can do to protect the ghost.
Whilst playing today I realised a few things;
1. That the faggots who tried to get rangers nerfed have not succeeded (HAHAHAHA).
2. That Interrupt Rangers are the bane of my life.
3. That when a Well of Profane goes up on the altar, that my team is screwed if we are not holding.
Now I don't usually complain about nerfing skills. Infact I am all for trying new skills to come up with ideas like this. However I feel that 1 Interrupt Ranger with Punishing shot, Savage Shot and Distracting Shot etc being able to stop a ghost capturing an altar for 45 seconds just because something stopping enchantments from being there, is exetremely lame.
What do you guys think of this?
Discuss.
C

. Well of Profane is also easily blocked. Either have your ranger interrupt the caster, or have your necro use the corpse for something else, such as well of blood.