After using fragility I came to one conclusion you need max damage for it to be useful. For example, you need at least 16 in marksmenship. Also, you should add hunters shot in there, which is a nice plus damage (low energy) skill that can add another condition.
I can't remember my exact setup but it could kill any caster in two shots, and a war in about four, and didn't have any energy problems (unless the game was going pretty long).
R/ME
16 marksmen ship
12 illusion
4 expertise (just using left over points) +1 from rune of minor
Weapon - Bow with armour penetration and +1 to marksmenship
** Make sure to take a flatbow (ive tried short ones and they suck, with force of nature you can smoke that at longer distances, because your arrows travel faster so less change of missing).
Armour - Anything with lightning resist
1. Incendiary
2. hunters shot
3. fragility
4. whirling defense
5. (can't remeber, might be storm chaser)
6. trolls unguent/pin down
7. force of nature
8. res sig
Like I said I can't remeber skill for skill what it was, but this should get you started. Cast force of nature close to the battle area. Just run up to some caster cast frag, and use incendiary and the use hunters shot (they always run around anyway).
In my opinon for a frag ranger to be successful he/she has got to do mega damage with or without frag, so when you use frag on top of it all it will hurt even more. You can't afford to skimp on marksmenship and illusion.
b
