When MtG came out the first popular builds were damage destruction: Get you high dmg creature on table as fast as possible and go for the kill
As a reaction blue counter decks became popular: Nice spell, I counter it (or worse: nice creature, I steal it)
Many builds followed and with every new update of MtG strategy changes.
In GW I think we have had the damage destruction (tank/solo) builds and currently the counter (Mesmer) builds rule. Do you see other simularities, builds that remind of MtG? And should Anet follow the same strategy as Wizzards of the Coast and change the games rules with every Expansion?


You've got to love peer pressure to limit you from what you want to be or to do... I come from the OD&D crowd when I was in Middle School (They called it Junior High back then), and I was proud of it!