I read thread after thread of people complaining about smite builds or IWAY or whatever is the newest build that starts to dominate.
But the problem isn't the builds - its the TOMBS
You see, for most people you have 2 choices - accept a blind invite and die in the first round, or make a build that everybody is familiar with so you have a fighting chance to win some rounds.
Now add to that the fact that even building a team everybody knows can take 30-60 minutes sometimes. Imagine if you invented a new build, how are you going to get enough people interested in your idea to even try it?
Several months ago I tried to "invent" a smiting build based around Zealots fire, but it didn't use the "OMG NERF" Ether renewal engine - it was 8 smiting monks all spamming zealots and Balthazar's Aura on whoever was near the enemy. It took at least an hour to find all the monks, half of them didn't have all the skills, we had to compromise on some of their builds, and then when we got in some other 12 year old kid on the TS server took over and started shouting orders to people telling them to do something different that was not the theme of the build. We one 1 round because of the insane amount of healing we had, but then lost and half the team quit out.
Since then I don't even try to work out something new. I've been in 4 guilds now and even then it's too hard to get that many like minded people willing to try something new. As a result I have almost 600 hours in game and am only rank 1 because it's just too hard to get anything going other than FOTM.
Something needs to be done about the tombs, but I don't know what. It's just too annoying trying to get a good team together and I don't have hours to wasted sitting around looking for the right people.
BTW - any high ranked guilds out there that have a good discussion forum that will accept 6 dedicated PvP players? We need to move guilds again.
MiteeThoR
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