Hi,
I'm a noob and had posted this as a question reg Palladin Class earlier. Basically, I wanted 2 play as a Palladin equivalent however I got a 50:50 response in and against favour or Warrior/monk. Someone had suggested the Warrior/elementalist as a powerful alternative, which had piqued my interest.
My point is, are there other suggestive/powerful classes that ppl want for Guilds AND are powerful for tanking mobs? How good IS warrior/elementalist combo?
thanx
Balrog
What are the good classes in GW?
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A Hammer wielding Warrior/Earth Elementalist combo is a VERY powerful tanker if you focus on Tactics and defensive earth spells. (Note that this character can be quite vulnerable to mesmers and necromancers specialising in Curses, however). With a bit of tweaking, you can change your character to a heavy damage dealer by putting more points in hammer mastery and making use of spells like Aftershock to complement a lot of your Knockdown special attacks.
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Originally Posted by Balrog1978
Nice. I'll keep that in mind. However, Am more of a sword lover by nature. Any good choices vis-a-vis guilds/mob tanking in the piecing weapon arena????
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Warrior/monk wield an axe and a shield and you can take on mobs quite nicely *platemail armor* or warrior/ele. however i find as a warrior/ele you have very little energy and poor energy regen.
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Originally Posted by Seissor
Warrior/monk wield an axe and a shield and you can take on mobs quite nicely *platemail armor* or warrior/ele. however i find as a warrior/ele you have very little energy and poor energy regen.
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Hmm, Good point dude.
But then, I keep hearing Warrior/Monk are more likened 2 Noobs event at higher levels. I'd like to get the best (or at least try to get) of being accepted in Guilds(for PvP) and still be wanted in the Mob-Tanking(for PvE).
Since I'm STILL for piercing weapons, how would u guys rate (based on above factz) :
Warrior/Monk:
Monk/Warrior:
Warrior/Elemt:
(Any other POPLAR combo) :
All Hail!!!
Balrog
g
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Originally Posted by Balrog1978
How good IS warrior/elementalist combo?
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One thing to be aware of, though -- warriors are equipment-dependant. At 18th level, I have crappy armor. (I'll upgrade soon.) If you have the best equipment, you'll do fine. If you don't, you'll be a second-rate elementalist.
I have level 20 W/E equiped with fire magic (10) and axe mastery (11). I find that i can do quick damage with my axe attacks than clean off the rest of enemies with meteor showers or firestorms. But before i switch to axe, i used hammers. I do like the knockdown effects but when a warrior is using hammers, they attack slow but for heavy damages. I'll keep this axe with fire magic combo for a while before i change anything. 

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Originally Posted by Balrog1978
But then, I keep hearing Warrior/Monk are more likened 2 Noobs event at higher levels. I'd like to get the best (or at least try to get) of being accepted in Guilds(for PvP) and still be wanted in the Mob-Tanking(for PvE).
Since I'm STILL for piercing weapons, how would u guys rate (based on above factz) : Balrog |
They are trial and tested classes. But since everyone uses them, they are very unoriginal, if you'r emaking a Paladin like character than I really think that the W/Mo is the class that you should be looking at. But as other's said there are powerful alternatives
I think a N/W or W/N(Black guard instead of a paladin) Would be interesting to play
Check on this site skill listing for the Curses: Mark of pain, Insidious parasite and parasitic bond, shadow of fear as well as price of failure can really add to you warrior's damage dealing.
If you play N/W you'll never be at a lost of Energy with Soul reaping (which give you energy whenever a creature dies) and will be able to have an army of undead which you can just transfer all your damage to with Dark bond. The dead giveaway though it you have low armor class and will be dealt damage much more than if you took W/N.
W/N however has less energy to cast these necro spells.
These are just thoughts ( I don't play warriors much)
V
Hmm,
My choices Increaseth geometrically
Well, i DO dig the Palladin Route(W/M), But I'm kinda intrigued by the W/E or W/N combo. I'm Loath to move away from W/M because of my disposition, but I'll go ahead with W/E (either earth or fire) for now.
Thx for all the feedback guys.
If there are any such helpful threads in the forums, plz post it here. Will be helpful to all noobs planning to take the plunge
My choices Increaseth geometrically

Well, i DO dig the Palladin Route(W/M), But I'm kinda intrigued by the W/E or W/N combo. I'm Loath to move away from W/M because of my disposition, but I'll go ahead with W/E (either earth or fire) for now.
Thx for all the feedback guys.
If there are any such helpful threads in the forums, plz post it here. Will be helpful to all noobs planning to take the plunge

S
W/Mo & W/E
Nobody pays attention to W/Me, W/N, or heaven forbid, W/R...
I'm partial [ok, out right biased] in that I love the W/N in terms of versatility...
His skills unlike elementalist, aren't all 25 energy. In fact, some of his best skills are only 5 energy. [Virulence anyone?]
He can deal with any and all threats and conflicts. By increasing damage [for his team as well as himself through barbs/Mark of Pain], by countering magic [rend enchant for the win], by decreasing enemy dmg output [Shadow of Fear anyone?] He does conditions like a madman [sever artery, Virulence, Plague Touch... OH THE HUMANITY
] AND he can drain hp to keep himself going...
W/N, the perfect class for versatility. [at least for me...]
Nobody pays attention to W/Me, W/N, or heaven forbid, W/R...
I'm partial [ok, out right biased] in that I love the W/N in terms of versatility...
His skills unlike elementalist, aren't all 25 energy. In fact, some of his best skills are only 5 energy. [Virulence anyone?]
He can deal with any and all threats and conflicts. By increasing damage [for his team as well as himself through barbs/Mark of Pain], by countering magic [rend enchant for the win], by decreasing enemy dmg output [Shadow of Fear anyone?] He does conditions like a madman [sever artery, Virulence, Plague Touch... OH THE HUMANITY
] AND he can drain hp to keep himself going...W/N, the perfect class for versatility. [at least for me...]
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Originally Posted by Balrog1978
Hmm,
My choices Increaseth geometrically ![]() Well, i DO dig the Palladin Route(W/M), But I'm kinda intrigued by the W/E or W/N combo. I'm Loath to move away from W/M because of my disposition, but I'll go ahead with W/E (either earth or fire) for now. Thx for all the feedback guys. If there are any such helpful threads in the forums, plz post it here. Will be helpful to all noobs planning to take the plunge ![]() |
Z
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Originally Posted by Thanato
there may not be a "best" class, but there are popular choices. and those that arent popular are shunned and its hard to get in a group at times (mesmers and necromancers i'd say)
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Necro own those new elmo smiters plus Ive had a few in my team they can hold their own nastily.
Mesmers are the bane of any caster, specially healers. Mesmers are a must have to shutdown that friggin healing monk good.
The last used class would be ranger since they nerfed spirits. However back in the day they where all too popular. Still I fought against a new group of Rangers in arena that make use of a lot of interrupt skills: Choking Gass, Diversion Shot... Plus rangers are good at delivering conditions with a necro or mesmer they get even better.
I can't find a class that isn't good at all. What does happen is balance of power is shifted. What was hot yesterday isn't today.
L
i used to play W/Ele (earth magic)
heck i even played it in tombs
my darling warrior took an 8 man beating for 1 minute before he died from poison
skills i used: obsidian flesh, armour of earth, healing signet
obsidian flesh (elite) +20 armour, can not be target of spells (no hexes, or attack spells), armour of earth = +48 armour
movement speed reduced by 76% so you are really really really slow >>
advantages: you can live long, attack and deal decent dmge (unless they start running)
other warriors do 0-1 dmge to you ^^
heck i even played it in tombs
my darling warrior took an 8 man beating for 1 minute before he died from poison
skills i used: obsidian flesh, armour of earth, healing signet
obsidian flesh (elite) +20 armour, can not be target of spells (no hexes, or attack spells), armour of earth = +48 armour
movement speed reduced by 76% so you are really really really slow >>
advantages: you can live long, attack and deal decent dmge (unless they start running)
other warriors do 0-1 dmge to you ^^
