What are the good classes in GW?

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Balrog1978
Balrog1978
Academy Page
#1
Hi,
I'm a noob and had posted this as a question reg Palladin Class earlier. Basically, I wanted 2 play as a Palladin equivalent however I got a 50:50 response in and against favour or Warrior/monk. Someone had suggested the Warrior/elementalist as a powerful alternative, which had piqued my interest.

My point is, are there other suggestive/powerful classes that ppl want for Guilds AND are powerful for tanking mobs? How good IS warrior/elementalist combo?

thanx
Balrog
Z
Zaxares
Ascalonian Squire
#2
A Hammer wielding Warrior/Earth Elementalist combo is a VERY powerful tanker if you focus on Tactics and defensive earth spells. (Note that this character can be quite vulnerable to mesmers and necromancers specialising in Curses, however). With a bit of tweaking, you can change your character to a heavy damage dealer by putting more points in hammer mastery and making use of spells like Aftershock to complement a lot of your Knockdown special attacks.
Balrog1978
Balrog1978
Academy Page
#3
Nice. I'll keep that in mind. However, Am more of a sword lover by nature. Any good choices vis-a-vis guilds/mob-tanking, in the piecing weapon arena????
Seissor
Seissor
Jungle Guide
#4
Quote:
Originally Posted by Balrog1978
Nice. I'll keep that in mind. However, Am more of a sword lover by nature. Any good choices vis-a-vis guilds/mob tanking in the piecing weapon arena????

Warrior/monk wield an axe and a shield and you can take on mobs quite nicely *platemail armor* or warrior/ele. however i find as a warrior/ele you have very little energy and poor energy regen.
Balrog1978
Balrog1978
Academy Page
#5
Quote:
Originally Posted by Seissor
Warrior/monk wield an axe and a shield and you can take on mobs quite nicely *platemail armor* or warrior/ele. however i find as a warrior/ele you have very little energy and poor energy regen.

Hmm, Good point dude.
But then, I keep hearing Warrior/Monk are more likened 2 Noobs event at higher levels. I'd like to get the best (or at least try to get) of being accepted in Guilds(for PvP) and still be wanted in the Mob-Tanking(for PvE).
Since I'm STILL for piercing weapons, how would u guys rate (based on above factz) :

Warrior/Monk:
Monk/Warrior:
Warrior/Elemt:
(Any other POPLAR combo) :

All Hail!!!
Balrog
Mandy Memory
Mandy Memory
Desert Nomad
#6
you can change your secondary later in the game(closer to the point where it begins to matter)...and w/mo is by far the easiest way to make it throught the boring low level part
Savio
Savio
Teenager with attitude
#7
Good guilds would NOT accept or deny you based on your profession choice. Especially since most people have more than one character, it would be more how you did in battle.
Algren Cole
Algren Cole
Banned
#8
every class is balanced...there is no "best class". Pick whatever class you get the most enjoyment out of.
Thanato
Thanato
Lion's Arch Merchant
#9
there may not be a "best" class, but there are popular choices. and those that arent popular are shunned and its hard to get in a group at times (mesmers and necromancers i'd say)
g
giroml
Academy Page
#10
If you really want to join a guild that would exclude an entire class combination be my guest but don't plan on them being any good, lol.
RemusShepherd
RemusShepherd
Ascalonian Squire
#11
Quote:
Originally Posted by Balrog1978
How good IS warrior/elementalist combo?
I play a W/E specializing in sword and earth magic. He's quite a tank, but he's PvE only, so I can't speak about guilds or PvP play. If he had better equipment, this guy could probably have the best armor in the game. And energy is not a concern with skills like Bonetti's Defense.

One thing to be aware of, though -- warriors are equipment-dependant. At 18th level, I have crappy armor. (I'll upgrade soon.) If you have the best equipment, you'll do fine. If you don't, you'll be a second-rate elementalist.
Sir Skullcrasher
Sir Skullcrasher
Furnace Stoker
#12
I have level 20 W/E equiped with fire magic (10) and axe mastery (11). I find that i can do quick damage with my axe attacks than clean off the rest of enemies with meteor showers or firestorms. But before i switch to axe, i used hammers. I do like the knockdown effects but when a warrior is using hammers, they attack slow but for heavy damages. I'll keep this axe with fire magic combo for a while before i change anything.
kawaii_bat
kawaii_bat
Lion's Arch Merchant
#13
Quote:
Originally Posted by Balrog1978
But then, I keep hearing Warrior/Monk are more likened 2 Noobs event at higher levels. I'd like to get the best (or at least try to get) of being accepted in Guilds(for PvP) and still be wanted in the Mob-Tanking(for PvE).
Since I'm STILL for piercing weapons, how would u guys rate (based on above factz) :
Balrog
Everyone takes the W/Mo and Mo/W classes
They are trial and tested classes. But since everyone uses them, they are very unoriginal, if you'r emaking a Paladin like character than I really think that the W/Mo is the class that you should be looking at. But as other's said there are powerful alternatives

I think a N/W or W/N(Black guard instead of a paladin) Would be interesting to play

Check on this site skill listing for the Curses: Mark of pain, Insidious parasite and parasitic bond, shadow of fear as well as price of failure can really add to you warrior's damage dealing.

If you play N/W you'll never be at a lost of Energy with Soul reaping (which give you energy whenever a creature dies) and will be able to have an army of undead which you can just transfer all your damage to with Dark bond. The dead giveaway though it you have low armor class and will be dealt damage much more than if you took W/N.

W/N however has less energy to cast these necro spells.

These are just thoughts ( I don't play warriors much)
V
Valefic
Ascalonian Squire
#14
i was originally a w/mo but i switched to w/r and now im in love with tigers fury. and i have an all warrior build where i farm griffins. i suppose its really ur choose and wat u have fun w/.
Balrog1978
Balrog1978
Academy Page
#15
Hmm,
My choices Increaseth geometrically

Well, i DO dig the Palladin Route(W/M), But I'm kinda intrigued by the W/E or W/N combo. I'm Loath to move away from W/M because of my disposition, but I'll go ahead with W/E (either earth or fire) for now.

Thx for all the feedback guys.
If there are any such helpful threads in the forums, plz post it here. Will be helpful to all noobs planning to take the plunge
S
Shmash Witdaclub
Frost Gate Guardian
#16
My prime has been kd/as (war/earth el) since beta and you will not regret it man.


Shmash
Yukito Kunisaki
Yukito Kunisaki
Forge Runner
#17
W/Mo & W/E

Nobody pays attention to W/Me, W/N, or heaven forbid, W/R...

I'm partial [ok, out right biased] in that I love the W/N in terms of versatility...

His skills unlike elementalist, aren't all 25 energy. In fact, some of his best skills are only 5 energy. [Virulence anyone?]

He can deal with any and all threats and conflicts. By increasing damage [for his team as well as himself through barbs/Mark of Pain], by countering magic [rend enchant for the win], by decreasing enemy dmg output [Shadow of Fear anyone?] He does conditions like a madman [sever artery, Virulence, Plague Touch... OH THE HUMANITY ] AND he can drain hp to keep himself going...

W/N, the perfect class for versatility. [at least for me...]
Algren Cole
Algren Cole
Banned
#18
Quote:
Originally Posted by Balrog1978
Hmm,
My choices Increaseth geometrically

Well, i DO dig the Palladin Route(W/M), But I'm kinda intrigued by the W/E or W/N combo. I'm Loath to move away from W/M because of my disposition, but I'll go ahead with W/E (either earth or fire) for now.

Thx for all the feedback guys.
If there are any such helpful threads in the forums, plz post it here. Will be helpful to all noobs planning to take the plunge
it all depends on what you want out of the game. If you're looking for a challenge W/M is not the way to go. If you're looking for a character that requires no thought or planning to achieve goals and you simply want to get through the game with as little effort as possible....then W/M is your best choice.
Z
Zhou Feng
Krytan Explorer
#19
Quote:
Originally Posted by Thanato
there may not be a "best" class, but there are popular choices. and those that arent popular are shunned and its hard to get in a group at times (mesmers and necromancers i'd say)
Anyone who shuns a necro or mesmer is an idiot.

Necro own those new elmo smiters plus Ive had a few in my team they can hold their own nastily.

Mesmers are the bane of any caster, specially healers. Mesmers are a must have to shutdown that friggin healing monk good.

The last used class would be ranger since they nerfed spirits. However back in the day they where all too popular. Still I fought against a new group of Rangers in arena that make use of a lot of interrupt skills: Choking Gass, Diversion Shot... Plus rangers are good at delivering conditions with a necro or mesmer they get even better.

I can't find a class that isn't good at all. What does happen is balance of power is shifted. What was hot yesterday isn't today.
L
Loquetus
Ascalonian Squire
#20
i used to play W/Ele (earth magic)
heck i even played it in tombs

my darling warrior took an 8 man beating for 1 minute before he died from poison
skills i used: obsidian flesh, armour of earth, healing signet
obsidian flesh (elite) +20 armour, can not be target of spells (no hexes, or attack spells), armour of earth = +48 armour
movement speed reduced by 76% so you are really really really slow >>

advantages: you can live long, attack and deal decent dmge (unless they start running)
other warriors do 0-1 dmge to you ^^