Defeating IWAY?

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J
Jah
Pre-Searing Cadet
#1
I was just wondering if there is anyone out there that would like to share a good tombs group build for defeating an IWAY group.

I been trying to think up some ideas, but have been fairly unsuccessful.
ElderAtronach
ElderAtronach
Wilds Pathfinder
#2
Don't kill their pets, find and destroy their necro(s) if possible. It's harder than it sounds though.
knives
knives
Jungle Guide
#3
AoE and PBAoE work wonders. Did an earthspike with 5x crystal was funny.

Healing balls also work well.
K
Kyle
Krytan Explorer
#4
Quote: Originally Posted by ElderAtronach
Don't kill their pets, find and destroy their necro(s) if possible. It's harder than it sounds though.
Correct. You kill their pets its basicly fuel for their machine. And yes necro first. Alot harder because u have 7 warriors beaten down on you with their hammers. but thats the way
Zenny
Zenny
Lion's Arch Merchant
#5
Ya it is important to assassinate their necro as Atronach mentioned. Then off to the warriors.
Although quite the opposite of what Atronach and others say, my guild prefers to AoE (Offensive and Defensive) them all! Warriors and pets, no survivors. Those pets are probably going to die anyways, might as well get them now instead of taking the hassle to pick them off warriors one by one. This strategy has mowed down every pet build we've ran into. The exceptions being a couple great guilds that *gasp* had a good IWAY build.

Some counters that work quite well but hardly all of them:

- Heal Ball + Aegis (Group up together and cast healing seed on whoever is getting hit. Aegis to make them miss more.)
- Shadow of Fear (AoE 50% Reduced Attack Speed)
- Dust Trap (AoE Blind)
- Ward Against Melee
- Spiteful Spirit (AoE Damage whenever target attacks and uses skills)
- Much more
K
KuTeBaka
Wilds Pathfinder
#6
One well of suffering kills the only healing they have, it should be easier from then on.
d4nowar
d4nowar
Wilds Pathfinder
#7
When one member of an IWAY group dies, they get stronger. When 4 of them die at the same time, they become a crippled machine. Good smiting can take out most IWAY. Basically any AoE can take out most IWAY.
J
Jah
Pre-Searing Cadet
#8
Does Spellbreaker disable shouts?
ElderAtronach
ElderAtronach
Wilds Pathfinder
#9
Quote: Originally Posted by Jah
Does Spellbreaker disable shouts? No. Why would it?
Lord Zion
Lord Zion
Academy Page
#10
There are many ways to run over this team build, using smite team or not.

Just kill their necro and use anti melee skills (as Zenny posted)

Beleive me they won't stand a chance.

If u do AoE blindness they cant remove it (unless they have antidote signet, which i doubt they would) or if your team knows how to use wards (melee and foes) to avoid and run away from them or if u have two monks using Aegis combo, they wont hurt you at all.

Another amazing options to nerf their damage is using Soothing Images or Sympathetic Visage, which they wont be able to remove either.

I feel sooo happy when i see those teams at tombs because i know they will get owned...
Yukito Kunisaki
Yukito Kunisaki
Forge Runner
#11
IWAY is noobish if they don't know how to bring the appropriate counters.

In terms of efficiency, 4 IWAY W/R with pets is all. IWAY has a 45s. recharge so if all pets are dead, IWAY pretty much is near infinite. [which is bad cause they can combine it with frenzy, or much worse... Battle Rage ]

If you're fighting an IWAY team of 4 W/R, 2-3 smart healers, and a Death Magic Necro and/or Mesmer, I'm near certain you're screwed...

If you're fighting 7 W/R, then they can't stop Shadow of Fear + Enfeebling Blood. Just do it, ignore them, and move on to a worthy team...
Z
Zeru
Wilds Pathfinder
#12
It really depends what kind of IWAY stuff you're running. I've played with 7 w/r with 1 support and 6 w/r with 2 monks. The 7 W/R build was just scary in efficiency though the latter could hold slightly better.

You have to take advantage of the lack of martyr/hex removal. Blind, weakness, and anti-warrior hexes. Soothing Images, Symp Visage (not a hex but still good), shadow of fear are the better ones, along with various snares (to some extent). Well of suffering is a temporary solution. It won't last when all pets corpses are used and then you're kinda in a hole. Degen is still very strong. Poison, Disease, and stuff like phantasm will hurt the W/R team significantly.

Positioning is very big too. Kiting is a huge deal with this. You definitely do not want to spread out, because then people will be taken 1v1 and they will die. On the other hand, bunching up into a smite/healing ball is also not the wisest idea. Spread apart, kite, but don't go too far off.
R
RoyAlphonse
Pre-Searing Cadet
#13
When my team ran into IWAY groups, we huddled into a tight ball and our monks turned on healing seed and protection skills. Our elem dropped some AoE's and our E/Mo Smited. Yes, we killed their pets but I was playing as a death necro and boy those extra corpses made for some fun.

I was running Tainted/ Putrid/ Well of Suffering/ Consume Corpse

Their team dropped pretty fast from lack of healing. The degen from disease and suffering helped even it out. They were running 7 w/r and a necro. I beat their necro to corpses since I'm running nearly instant cast and fast recharge skills.
e
entropy
Wilds Pathfinder
#14
bah 7 w/r's only kill stupid teams. Martyr works wonders
Vindexus
Vindexus
Wilds Pathfinder
#15
Quote: Originally Posted by Zeru
On the other hand, bunching up into a smite/healing ball is also not the wisest idea. Yes it is. You bunch up and AoE them. They don't have any AoE's so it doesn't matter that you aren't spread out.


How does Martyr help vs W/R?
smurfhunter
smurfhunter
Banned
#16
to beat a standard 7 w/r build, get everyone into one spot, wait for them to come, use BA or any other aoe, and watch them all die. only snag is when the necro on the other team manages to pull off a well.. then it starts to suck. (almost impossible to get all like all 20 wells since eveyrone dies at the same time...). so have your mesmer go for the necro before you start pounding them. someone said adding dust trap is a good idea, i agree only im not sure every build uses a ranger. so your choice.

and shadow of fear is just funny when they all bunch up.

if its a not so standard build then it gets sticky... but same strat basically. just make sure you have a dam good necro, its like 99% the necro in that fight.
E
Eonwe
Jungle Guide
#17
Quote: Originally Posted by Vindexus
Yes it is. You bunch up and AoE them. They don't have any AoE's so it doesn't matter that you aren't spread out. Bunch up and have to deal with 7 copies of Fear Me? Like Zeru said, not exactly the smartest thing to do.
Vindexus
Vindexus
Wilds Pathfinder
#18
Quote: Originally Posted by Eonwe
Bunch up and have to deal with 7 copies of Fear Me? Like Zeru said, not exactly the smartest thing to do. Bunch up have to deal with 0 copies of Fear Me? Like I said, the smartest thing to do.

Obviously if they're running AoE's you spread out. But if they aren't, bunch up so that they have to as well and let your AoE's get the most bang for their buck.
E
Eonwe
Jungle Guide
#19
Quote: Originally Posted by Vindexus Bunch up have to deal with 0 copies of Fear Me? Like I said, the smartest thing to do. That doesn't make sense.

Quote:
Obviously if they're running AoE's you spread out. But if they aren't, bunch up so that they have to as well and let your AoE's get the most bang for their buck. Why you wouldn't be running Fear Me in an IWAY build is really beyond me. Once things start dying, and everything gets going it's unfortunately all over if you bunch up. You can't deal with that much energy denial, sorry .
Vindexus
Vindexus
Wilds Pathfinder
#20
Quote: Originally Posted by Eonwe
Why you wouldn't be running Fear Me in an IWAY build is really beyond me. Once things start dying, and everything gets going it's unfortunately all over if you bunch up. You can't deal with that much energy denial, sorry . Obviously if they're running AoE's you spread out. But if they aren't, bunch up so that they have to as well and let your AoE's get the most bang for their buck.