Thank you to thoise who saw what I was actually driving at. those who got stuck on my E/W example, for shame
Orbberius - I have no problem in PvE as it stands, unless I want to try playing as something other than a cookie-cutter build. If I want to try something different, I am stopped in PvE or have to go to huge length's to get around what ANet has done in PvE.
It's sort of sad because I know why they did it - people whined and complained early on about people playing with enchants and making the game too easy for them. There was a plathora of people running around with enchants on them... so ANet in their wisdom tossed in some and then some more and then even more enchant strippers throughout the PvE game. End of problem of people using enchants. Pity it also killed off any thought of doing something different that relied on enchants (ie E/W or smiting monk).
In reality, I used the E/W as an example of how if I play Elementalist I've been pigeonholed into playing a nuker, even though I've been given skills that when combined with Warrior skills can let me play as a melee elementalist. But I can't because of the way the game plays and thus I've been pigeonholed into being a nuker. Same goes for a Mo/W except in certain area's - you try playing a smiting monk who wields a weapon.. not going to work through most of the PvE due to enchant strippers. You'd then have to have covering enchants constently and hope to be able to put them up before the important enchants get stripped.. Same goes for the E/W I mentioned before.
Obsiedion - you see, your thinking is whats made the game the way it is. You only see spell-casters as spell-casters. I look at all the skills and ways of combinign them with other professions and I see other ways to play them, ways which on paper work just fine - albiet with certain failings.. ie no points in strength for my E/W example. however because of the way the game in now, I'm forced to play a spell-caster purely as a spell-caster. I've been pigeonholed.. even though I can see ways of playing different combinations that work based on the combination of skills, they don't work in reality because ANet in their wisdom have made it way, way hard to even try and play as anything other than tank/nuker/healer. pfft!
aron searle - lol sorry mate, I made my post at like 11 pm

Which probably explains why I came across so crabby in it .. hehehe
Actually what you said about Mo/r is my point as well. you play as a monk primary.. what else can you do but heal? You've been pigeonholed by public perception and game mechanics. Altho I know a few Mo/x combo's that might actually work and not be "pigeonholed".. but don't ask me what they are.. wouldn't want ANet to nerf them before I tried them out.. hehehehe (and not talking about the standard farming Mo/W either)
UnOrthOdOx - yep, the only way to do it is cover-enchants and pray you'll have the ability to re-cast them when they get stripped so as to not get the all important defense stripped. But that then means carrying what willlikely be a useless skill to you just to make a build work. Oh wells..
octaviancmb - now see, I like you. hehe Your not going out and saying "this won't work! Elementalist's only cast spells!". Your thinking about how you could play this and fit it in with a group. Out-of-the-box thinking. hehehe Seriously tho, it's nice to see someone willing to look at something different and try and find ways of fitting it in without just bashing it because it's not what is "common"
Algren Cole - well said.
lord_guru32 - I'm not talking about PvP. Thats another whole different ball-game compared to PvE, which is what I'm talking about.
Heh, done it again. Yet another long winded post. Thank you to those who are reading my post's. I do appreciate all feedback, even if I disagree or maybe come across like a grouch.. heh