Thirty-five runs is hardly a significant sample size.
Maybe not, but I have done the same now with 3-5 henchmen, at least 10 bosses a run (I zone in and out of SF/Grenth sometimes to nab a few more). Never one green drop. Not a single one yet going on 300 or more bosses. I was starting to think no drops were possible with henchmen, but thankfully they are given other people's input.
Proves at least to me the drop algorithm is not a clear division of 100% by your party number. There's a % drop chance I imagine, because with all human players you dont get a green item every single time. There then seems to be some truth in the drop assignment being based on damage dealt or saved - or at least some factor like that. The drop chance may also be increased by ratio of damage done, ie how fast you defeat the enemy.
I'm just speculating. The bad luck though had me thinking that's its surely not the simple 100/# of party members formula.
Proves at least to me the drop algorithm is not a clear division of 100% by your party number. There's a % drop chance I imagine, because with all human players you dont get a green item every single time. There then seems to be some truth in the drop assignment being based on damage dealt or saved - or at least some factor like that. The drop chance may also be increased by ratio of damage done, ie how fast you defeat the enemy.
I'm just speculating. The bad luck though had me thinking that's its surely not the simple 100/# of party members formula.
