Hi,
I'm sure there are lots of others fed up with people leaving early during quests or missions after getting what they want. ie; in the coop mission
to get infused, people leaving after getting infused.
I propose:
1) Any benefits and items/gold received should not be registered permanent
until the mission or quest is completed.
ie; in the example for above the infused armour would not be registered permanent until the mission is complete, the mission would still recognise them as being infused but not permanent until the cinematic at the end. Any level upgrades, skill points, items etc would be removed unless completed.
This does not penalise those that fail missions or quests only those that leave early.
2) Repeated abusers - should be barred from certain areas of maps, those still
with more areas to cover would be prevented from doing so. Those people that have completed the whole area, should be barred from certain areas(high reward item areas for example- Droknars onwards and infused areas).
For these repeated abusers- introduce a Debt Collector or Warden in which the abuser would need to earn credits to unlock those barred areas, earned by completing a number of DIFFERENT missions or quests in the earlier stages(which they completed or not earlier).
However, they must unlock them in order, they can't just unlock the ones they want including barred areas..
This would mean advancing players would hopefully get help, the bad players are less likely to quit in missions in order to pay off their debt.
Further to this, abusers shouldn't be able to advance their level any more during this period, barred from using keys or earning gold.
3) Possible further action - Rather than their guild emblem on their cape, have a rogue symbol/text on their cape, so people can be aware of these abusers.
Let me know what you guys think. Hopefully the guys at Arenanet are paying attention too.
r

or