Almost two months ago I posted here on a gripe I had about GW PvP and you finally fixed it. No more grinding for XP points for Attribute Refund Points to test my crazy build ideas on my PvE toon (I have better gear on her than possible in PvP-only). This one change alone is making me grin from ear to ear. THANK YOU!
The only thing left that would be great is full UAX. Not for me as much anymore since the permanant rate change will make things tolerable I guess, and I'm trying not to be greedy after getting one problem addressed. However I still can't bring in my non-GW buddies (from competitive, worldwide fighting game circles) for PvP addiction because many of them can't stand adventure games and won't sit through weeks of "earning" needed stuff to fight effectively.
Just something to consider as you look for ways to expand PvP participation in the future (maybe an option for the expansion). I primarily wanted to say I for one appreciate your hard work and dedication to this game that I've put 700+ hours into so far. I'll be fine now until its time to buy the next major addition.
Thank you Arena.net - you're the best ;)
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This has seriously got to be the single best update ever. They removed the refund attribute so you can change whenever, the incresed the faction so those pvp elitiests can stop griping about how they have to "farm" for skill points. And they added the very ingeneous idea of inviting a guest to your guild, so they can go to your hall and do gvg with you. Plus they fixed a ton of bugs and errors. Lets notr forget the 2 whole brand spanking new areas they added. Plus the new quests ment to further the story and the key for chests.
Thank you Anet, this has totally made my day.
Of course i can't play until I re-install all of my hard drive on my computer.
Oh well, it still made my day.
Thank you Anet, this has totally made my day.
Of course i can't play until I re-install all of my hard drive on my computer.
Oh well, it still made my day.

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Originally Posted by Audhumla
I'm stoked about Arenas now pairing you against Koreans and Europeans too. Little things like that are just neat.
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Originally Posted by Network
DAMN NERFS!!!!! Caromi and Flesh golems have been nerfed. Guess only UW left.
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# Increased the level of difficulty and reward in The Underworld. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork.
Don't be so sure
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Originally Posted by Network
DAMN NERFS!!!!! Caromi and Flesh golems have been nerfed. Guess only UW left.
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Beyond that the update is fine... they just needed to buff UW even more... a chained soul right on the entrance that spawns only when a single person enters... now that would be a funny fix.
b
Hey u guys i have a question in the pre notes for sorrows furnace they said that things will be significantly easier to acquire. Will this mean that prices of items in game (ex. fellblades, axes), will be signifiactly lowered.
here is what they said
Update Forecast - Friday, September 2
As you have noted in recent weeks, the Guild Wars economy has become much more stable. With the release of the Sorrow's Furnace Update on September 7, we will be making a number of important economic and balance changes. Many things will become significantly easier to acquire, including skill points and skills. But the gold cost of learning a skill from a trainer will be somewhat more expensive for most players.
here is what they said
Update Forecast - Friday, September 2
As you have noted in recent weeks, the Guild Wars economy has become much more stable. With the release of the Sorrow's Furnace Update on September 7, we will be making a number of important economic and balance changes. Many things will become significantly easier to acquire, including skill points and skills. But the gold cost of learning a skill from a trainer will be somewhat more expensive for most players.
K
