Overall, a very nice update. A quick analysis:
Pro:
- increased PvP faction is now permanent: WOOOOT!
- no grinding for attribute refunds anymore: YAY!
- increased drop rate rocks!!! Finally no 100 useless crap items in a row anymore!

- the Superior Salvage Kits rock!
- I actually LIKE the fee for sending guild invites (100 gold are nothing, really nothing, but it will stop spam invites)
- locked chests rock - it's like playing the lottery...
Con:
- the update broke my ability to run GW under Linux

- the nerfing of the ability to solo parts of UW sucks badly (WHY COULDN'T YOU EVEN LET US HAVE THE FIRST ROOM??? WHAT IS SO BAD ABOUT SEEKING A SOLO PLAYING CHALLENGE IN A HARD AREA ANYWAY????)
Things I have silently hoped for but aren't in:
- toggleable guild capes... geez, so many people wanted that for such a long time now and this feature isn't really hard to implement, now is it?
- one or two new character slots to try out the two classes I couldn't try so far
- a LITTLE BIT more inventory slots in storage box. With the increased drop of nice stuff this will become a bigger problem than ever
- a randomized matchmaking system for assembling Tombs teams (one of the biggest PvP hassles remaining)
- the removing of "gold" items like the Air Staffs with a Blood Magic bonus on them... These items suck soooo badly and are soooo useless for anyone who doesn't run this exact class combo.
Can't comment on the new areas yet, but from what I have heard, you did a great job on those!
