The ability to kite/run away IMO is an essential skill to have. If I had a nickel for everytime time my Ne/Me couldn't run away from trouble I'd be a rich man. Every class has some form of skill to retreat except for the Ne, Mes, and Monk combos.
The mesmer has illusion of haste.. but at the end of it.. you're crippled! WTH!
My Suggestions:
Necro - Invigorated Blood 10-1-25 - Enchantment - blood
"Sacrifice 20% of maximum health, you move 25% faster for 5-10 seconds. IB ends if you use a skill."
Mesmer - Illusion of Haste 10-1-25 - Enchantment - illusion
The skill works as is but I'd rather the skill degen energy instead of create a condition; as a retreating mesmer is most likely trying to rebuild mana.
I'd change it to:
"For 5-10 seconds you move 33% faster than normal but you suffer energy degeneration of 1-3" and/or it ends if you use a skill.
Monk - Divine Wind 10-1-25 - Enchantment - protection prayers
"For 5-10 seconds you move 25% faster but take double damage" Since a monk has an arsenal of heals... a dmg counter might make it work.
I don't know if any of these would work. It would just be nice if the above-mentioned had the ability to actually retreat once in awhile.
O
