I was trying to create a rounded build that would give me a fighting chance in almost any situation. I’m trying to combine the Mesmer’s natural ability to shut down enemy players with the Elementalists ability to dish out large amounts of dmg.
As far as I can see my greatest problem is the small energy pool of the Mesmer (as apposed to the Elementalist) and I try to work my way around that as best I can.
Please post any suggestions or corrections to this work in progress.
Class: Mesmer / Elementalist
Attributes: (cost)
Fast Casting: 8 (37)
Domination Magic: 10 (61)
Inspiration Magic: 6 (21)
Air Magic: 11 (77)
Total attribute points used: 196/200
Skills:
1) Blinding Flash - (15,1,4) Target enemy is blinded for 9 seconds.
2) Spirit of Failure - (10,3,10) For 30 seconds, target foe has a 25%
chance to miss with attacks. You gain 3 energy for each miss.
3) Lightning Strike - (5,1,5) Strike target foe for 38 lightning damage.
4) Lightning Orb - (15,2,5) Lightning Orb flies towards target foe and
strikes for 76 lightning damage if it hits.
5) Power Drain - (5,1,30) If target foe is casting a spell, the spell
is interrupted and you gain 16 energy.
6) Diversion - (10,2,5) For 6 seconds, the next time target foes a
skill, that skill takes an additional 41 seconds to recharge.
7) Backfire - (15,3,20) For 10 seconds, whenever target foe casts a
spell, that foe takes 100 damage.
8) Shatter Hex - (15,1,10) Remove a hex from target ally. If a hex is
removed, foes near that ally take 100 damage.
My energy problems seem to be solved with the Blinding Flash - Spirit
of Failure combo, allowing me to use my spamable Lightning attacks to
dish out dmg.
I figure that sooner or later most casters will just stop casting for
the duration of Backfire, so I was thinking of working in:
Wastrel's Worry - (5,1,1) After 3 seconds, target foe takes 46 damage.
Wastrel's Worry ends prematurely if that foe uses a skill.
It seems like a great spell to have if you are using Backfire and
Diversion, but I will miss my Power Drain as I have no other direct
interrupts. Do you think that it is worth dropping my only interrupt
to take Wastrel's Worry?
Another option is to take Power Spike instead of Power Drain, so if
you decide against Wastrel's Worry please let me know if you consider
Power Spike or Power Drain to be the better fit here.
Also is Lightning Orb a bit too energy intensive for this build and perhaps I should replace IT with Wastrel's Worry??
G

