Make holy damage stop ignoring armor. THis way smite builds would effectively get a nerf and smiting would remain useful.
Thoughts, comments anyone?
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Originally Posted by Forboding Angel
Make holy damage stop ignoring armor. THis way smite builds would effectively get a nerf and smiting would remain useful.
Thoughts, comments anyone? |
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Originally Posted by Arcanis Imperium
Wow, that was a flame filled post.
First thing first: Mesmers own Monks, its as simple as that. If your mesmer sucks, its because you suck at building one. Go get advice from someone who knows how. Secondly, if Holy Damage ignores armor, why does a Monk's rod or staff do almost no damage even when the damage is marked at Holy. You're mistaking physical damage with spell damage. Elementalist spells are physical damage, or at least most of them are. But Monks, Necros and Mesmers all do Magic Damage, which happens to the person targeted, not the outside physical area of the person. You are attacking at the person's life directly, not his armored body. Nerfing Holy Damage would not change the spell because Holy Damage doesnt ignore armor. The spell ignores armor. And if you get rid of all spells that ignore armor, 3 classes are going to have nothing but weak damage spells. And then what? Nerf warriors because they do too much damage compared to most casters? And at the end we have everybody really weak, and everything takes forever to accomplish. Lets get this straight ok? Holy, Dark, Light, and Chaos Damage do not ignore armor. There is simply is no armor that has added resistance two these attributes because they are neither physical nor elemental. But they dont ignore armor. If you ever want proof, pick up a Wand that does any one of those types of damage at Max (11-22) and you'll see very quickly that against higher level enemies, you're doing anywhere between 0-8 damage a hit. If any of those types of damage ignored armor, then armor wouldnt be nerfing their damage. |
