Well, I just changed my Monk into a Ranger to unlock some skills before the update, Then I thought up of a Build that can stop Smiters (i think)
My Mo/R will Be a healer and I will drop Natures Renewal. Balth Aura would cost 50 Energy right? Unless they use glyph. Now I was thinking about adding 1 or 2 Energy Draining Healing monks to the team, And a shutdown Mesmer with Energy Drain. And The rest will be Air Spikers. Do you think this will give Spikers a Fair advantage over Smiters?
H

