Quote:
Originally Posted by Syrio Forell
yes i agree, now that i have been playing the game for a while, one of my first spells to get was aura of restoration. And i must say, if i did not have that spell at some points in playing, i would have died most assuredly. When i use flare (in PvE) i get healed for 10hp per spell casting, fire storm i get healed for 30, so yes, i am most likely going to have that on my hotbar.
EDIT: BTW everous, whats your build? please post it for me so i can consider using it.
Quote:
Arcane Gunner
Mesmer/Elementalist
Level: 20
FastCasting: 11 + 1 from mask + 2 from runes
Inspiration: 6
AirMagic: 12
- Elemental Attunement [Elite] (Elementalist None)
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the spell each time you use magic associated with any of these elements.
Energy:10 Cast Time:1.14 Recharge:60
- Air Attunement (Air Magic)
For the next 55 seconds, you are attuned to Air. You gain 30% of the energy cost of the spell each time you use Air Magic.
Energy:10 Cast Time:1.14 Recharge:60
- Channeling (Inspiration)
For the next 27 seconds, each time you cast a spell you steal 1 energy from each nearby enemy.
Energy:5 Cast Time:0.57 Recharge:15
- Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 82 lightning damage if it hits.
Energy:15 Cast Time:1.14 Recharge:5
- Lightning Strike (Air Magic)
Strike target enemy for 41 lightning damage.
Energy:5 Cast Time:0.57 Recharge:5
- Arcane Echo (Illusion)
If you cast a spell in the next 10 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Energy:15 Cast Time:1.14 Recharge:30
- Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 8 energy. For the next 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:0.57 Recharge:0
- Energy Tap (Inspiration)
Steal 10 energy from target foe.
Energy:5 Cast Time:1.71 Recharge:20
how to use: Cast dual attunements, now Lightning Orb will cost 3 energy and Lightning Strike will cost 1 energy. Cast Channeling...and this will cut energy costs even further, if you're lucky you'll be able to go indefinately. Cast Arcane Echo and then lightning orb, then the echoed lightning orb immediately so you can get off 2 lightning orbs adding up to some big spike damage, since you have such high Fast Casting you should also have time to use a lightning strike quick for another 41 damage, this gives you some great DPS. Fast Casting is what really makes this build tick.
Inspired Hex and Energy Tap is for breaking energy locks and shutdowns. Things like Backfire will cut your DPS quite a bit, so simply use inspired hex, cast your backfire on the caster and use Energy Tap to steal some quick energy off him, since Backfire costs 15 energy anyway, you should be good. Usually I would not recommend using Energy Tap, but the energy is good to get you started with the twin-orbs/strike, with 14 Fast Casting its not THAT slow to use. If you really hate it you could use Power Drain.
Fast Casting should boost DPS some, and since we have dual attunements+channeling+energy tap/power drain energy shouldn't be an issue. Thus you have better armour than an elementalist, can cast indefinately and is a fair bit harder to shut down than a normal ele...as well ast Fast Casting giving you some kickass DPS (for an ele). Enjoy. |