W/Me 16 Sword 9 Strength 10 Domination (zealous haft and vampiric haft) for pvp
Hundred Blades
Savage Slash
Pure Strike
Hamstring
Frenzy
Sprint
Blackout
Resig
basically you just run around being smited off and ruin the day of a caster. given that blackout is total shutdown - best target would be a mesmer because they are the most likely to be able to circumvent other shutdown methods.
90% of the time when blackout finishes on your target they will cast something, so savage slash half a second after blackout drops. use the blackout down time to renew hamstring if needed, use pure strike for melee ward, renew frenzy, and use hundred blades in a group to get heaps of energy.
this will not work in a QZ environment though.
you could equally use flurry - as long as youre hitting to provide energy - the damage will add up over time.
also a good way to stop a ghostly hero from capping
point is you could NOT do this with an axe war - too many adrenaline requirements, and although it could be a nice hammer concept - it works a bit better with the faster hitting and hence energy buildup that a sword offers.
W/Mo 16 Axe 13 Strength 3 Healing (zealous axe)
Eviscerate
Axe Rake
Penetrating Blow
Disrupting Chop
Sprint
Frenzy/Flurry
Succor
Restore Life
succor a team monk, then continue as normal using predominantly adrenaline skills, rake is to help lower the usage of sprint, and allows frenzy usage to further offset the energy use.
depending on the setup it may or may not be useful to succor the prot monk, on one hand they might be doing bonds/barriers and they could use the extra energy pip meanwhile they dont cast much so it doesnt cost you much.
or it could be a more active guardian/rof etc. prot and you might find yourself low on energy if they are spamming a bit.
in the right tombs build (omg dont even bother with arena lol) either of these wars can find a useful part to play.