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Nerf pets pls
4 pages • Page 4
Quote:
Originally Posted by Ensign
Dais is nasty - you have to gank, but your hero is so fragile that you pretty much have to wipe out both other teams before you even bring your hero down.
We had a lot more success by staying on the offense on those maps, start to finish.
We'd drag our hero to the Dais as fast as we could. Then we'd pick an opposing team and obliterate their Ghostly. If the opposing Ghostlies are dead, they can't cap until they res, which gave us time to forget about the Dais for a bit and concentrate on killing the other teams and their Priests. Once the Priests and the Ghostlies are down, it's safe to either finish that team or to move on to the other.
It's obviously very dangerous, but it's waaaaay more exciting than waiting until the last minute.
oh, and for the record, insane blitzkrieg 8 warrior FotMs implies fewer smiters, which can only be a good thing. -_-;
We'd drag our hero to the Dais as fast as we could. Then we'd pick an opposing team and obliterate their Ghostly. If the opposing Ghostlies are dead, they can't cap until they res, which gave us time to forget about the Dais for a bit and concentrate on killing the other teams and their Priests. Once the Priests and the Ghostlies are down, it's safe to either finish that team or to move on to the other.
It's obviously very dangerous, but it's waaaaay more exciting than waiting until the last minute.

oh, and for the record, insane blitzkrieg 8 warrior FotMs implies fewer smiters, which can only be a good thing. -_-;
Quote:
Originally Posted by Third Quarter
We had a lot more success by staying on the offense on those maps, start to finish.
We'd drag our hero to the Dais as fast as we could. Then we'd pick an opposing team and obliterate their Ghostly. If the opposing Ghostlies are dead, they can't cap until they res, which gave us time to forget about the Dais for a bit and concentrate on killing the other teams and their Priests. Once the Priests and the Ghostlies are down, it's safe to either finish that team or to move on to the other.
It's obviously very dangerous, but it's waaaaay more exciting than waiting until the last minute.
very true... i got bored on waiting for 2:30
We'd drag our hero to the Dais as fast as we could. Then we'd pick an opposing team and obliterate their Ghostly. If the opposing Ghostlies are dead, they can't cap until they res, which gave us time to forget about the Dais for a bit and concentrate on killing the other teams and their Priests. Once the Priests and the Ghostlies are down, it's safe to either finish that team or to move on to the other.
It's obviously very dangerous, but it's waaaaay more exciting than waiting until the last minute.
very true... i got bored on waiting for 2:30Quote:
Originally Posted by Third Quarter
We had a lot more success by staying on the offense on those maps, start to finish.
I guess I was speaking of the Hall of Heroes in particular and didn't think too much about the other dias maps. The lower tier map is a 1v1 so you obviously want to cap then steamroll. On the upper tier map, you can similarly just run around and systematically obliterate teams - you just have to play hide the ghostly in the process. It's the Hall where you have to gank, because you can't even dream about holding the middle and there's auto-res. But on the other two, teams get eliminated so just smashing people works.
Peace,
-CxE
Peace,
-CxE
True enough. We had a lot of trouble with the hall itself as well.
What finally worked for us was rushing the holding team right away and piling as much DP as we could. We made no attempt to capture the altar, we just ran in and beat them down, repeatedly. The third team seemed unwilling to participate, which was probably our saving grace.
By the time the clock hit 2 minutes, they were badly DPd (despite morale) and easily dispatched, and we rushed our hero to the altar. From that point on, it was just a matter of blocking/killing the remaining hero.
What finally worked for us was rushing the holding team right away and piling as much DP as we could. We made no attempt to capture the altar, we just ran in and beat them down, repeatedly. The third team seemed unwilling to participate, which was probably our saving grace.
By the time the clock hit 2 minutes, they were badly DPd (despite morale) and easily dispatched, and we rushed our hero to the altar. From that point on, it was just a matter of blocking/killing the remaining hero.
Quote:
Originally Posted by Scaphism
Of course if you'd been around you could have singlehandedly stopped them...from having fun?
I don't know what there is to be so negative or fearful about here, but you're displaying a horrible attitude that has no place on these boards.
Have a specific counter? Post it. Dislike the build concept? Fine. Claiming a build is retarded and boasting about your abilities (with nothing to back it up)- unacceptable.
On-topic: Nice to see something else working and people enjoying the process. Good point about the potency of flexible builds with good players behind them. forums are a place where you can say what and whatever your thinking of on topic, and i just did.. now for someone like you to come and tell me if you like what i say or not, now that unacceptable.
as for..
"Claiming a build is retarded and boasting about your abilities (with nothing to back it up)"
just for side info..
i'm rank9. just turned infact.
and you are? again?
I don't know what there is to be so negative or fearful about here, but you're displaying a horrible attitude that has no place on these boards.
Have a specific counter? Post it. Dislike the build concept? Fine. Claiming a build is retarded and boasting about your abilities (with nothing to back it up)- unacceptable.
On-topic: Nice to see something else working and people enjoying the process. Good point about the potency of flexible builds with good players behind them. forums are a place where you can say what and whatever your thinking of on topic, and i just did.. now for someone like you to come and tell me if you like what i say or not, now that unacceptable.
as for..
"Claiming a build is retarded and boasting about your abilities (with nothing to back it up)"
just for side info..
i'm rank9. just turned infact.
and you are? again?
p
He's the moderator.
Which is not a great person to piss off.
And rank 9 wow, congratulations. You don't know everything. This build works, quite well obviously.
They'd probably target necros and mesmers first destroy them in 2/3 seconds and move to the monks. Wow, there went your counters. Next.
Any build can be stopped by any other build tailored to kill it. But how often do you know exactly whats coming for you?
Which is not a great person to piss off.
And rank 9 wow, congratulations. You don't know everything. This build works, quite well obviously.
They'd probably target necros and mesmers first destroy them in 2/3 seconds and move to the monks. Wow, there went your counters. Next.
Any build can be stopped by any other build tailored to kill it. But how often do you know exactly whats coming for you?
M
Throw in some conditions you can deal and "Victory is mine!" would be a great boost to staying power I believe. Maybe one of the warriors could use an axe to fight with, Apply Poison, Cyclone Axe, Dismember, Axe Rake, etc.
Maybe the Rez for all allied pets would work as well - shout your IWAY, rez all pets, let them get some more hits before they die again, rinse&repeat.
Predatory Season would complement the build very well, too. Drop it far back before you run in, when they kill it, have two or three backups - they just have to run out of the fight for a second, drop the spirit and go right back in. You don't heal, so the -20% to healing doesn't matter. The +5 health per hit does matter though - more to you than to the opponent.
A question (I never used pets before, always had my ranger go without one) - does the shout "Call of Haste" work on your pet only or on all allied pets in range?
PS: If you ever want to do this again and do have an open spot at times I'm online (5pm-12pm GMT usually), I'd really like to try it with you
Maybe the Rez for all allied pets would work as well - shout your IWAY, rez all pets, let them get some more hits before they die again, rinse&repeat.
Predatory Season would complement the build very well, too. Drop it far back before you run in, when they kill it, have two or three backups - they just have to run out of the fight for a second, drop the spirit and go right back in. You don't heal, so the -20% to healing doesn't matter. The +5 health per hit does matter though - more to you than to the opponent.
A question (I never used pets before, always had my ranger go without one) - does the shout "Call of Haste" work on your pet only or on all allied pets in range?
PS: If you ever want to do this again and do have an open spot at times I'm online (5pm-12pm GMT usually), I'd really like to try it with you

p
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My guild was running a variant of that build that used only 5 W/R's, but we got slaughtered by PuG. :/ It was really interesting, though, to see to some degree how the two builds went up against each other.
There are a lot of obvious things you could add to this build to make it better, but I guess you lose that big psychological edge and the initial suprise the enemy gets while cycling through your team at the beginning of the map...and finding 8 W/R's. It's a really really fun build, though. My guild has dubbed it the steamroller build.
There are a lot of obvious things you could add to this build to make it better, but I guess you lose that big psychological edge and the initial suprise the enemy gets while cycling through your team at the beginning of the map...and finding 8 W/R's. It's a really really fun build, though. My guild has dubbed it the steamroller build.
V
Quote:
Originally Posted by dargon
While you're suggesting bringing the all pet res skill, otyughs cry might be good to. You're already focusing on a single target at a time, may as well get all the pets focused as well with a bit more armor for some additional staying power.
otyugh's cry is completely useless... you will find out that it does not effect pet but only wild animal when you hold an object and select a target then use it.... nothing.
U
Quote:
forums are a place where you can say what and whatever your thinking of on topic, and i just did.. now for someone like you to come and tell me if you like what i say or not, now that unacceptable.
He's a moderator. Besides, he's right. And you contradicted yourself as well.
Quote:
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as for.. "Claiming a build is retarded and boasting about your abilities (with nothing to back it up)" just for side info.. i'm rank9. just turned infact. and you are? again? WOW, you're rank 9. Which I don't believe. Rank 9 = You must lose a lot in Tombs, OR You absolutely rock. But you sound like a guy who plays for hours on end, only to lose repeatedly. |
lmao ranks nothing
as infact some rank 6- 9 are idiots
and i doubt ur rank 9 nor rank 6 nor 3
and i agree with rusty Ensign might bite sometimes but hes well right... so dont back up ur talk with ZOMG im rank 9
tell me wat guild u in show me in game
i can rub 4 tigers up your ass
and im friends with em
as infact some rank 6- 9 are idiots
and i doubt ur rank 9 nor rank 6 nor 3
and i agree with rusty Ensign might bite sometimes but hes well right... so dont back up ur talk with ZOMG im rank 9
tell me wat guild u in show me in game
i can rub 4 tigers up your ass
and im friends with em
a
d
Quote:
Originally Posted by Vermilion Okeanos
otyugh's cry is completely useless... you will find out that it does not effect pet but only wild animal when you hold an object and select a target then use it.... nothing.
Uhm, then it's not working as described and should be reported as bugged
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
Pet = charmed animal
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
Pet = charmed animal
E
R
Quote:
Originally Posted by FrOzEnMaGe
sorry but this build is so retarded, i'm sure i wasnt tombing when a pet build won the halls :/
ward vs melee > this
anothing thing...
2people using aegis > this
and much much more stuff can own this.
fun build but wont go far.. I know what I'm about to say is maybe redundant and unnecessary, but I feel the need to point out something.
Remember those graphs showing the different group's collective hp? Remember how fast it dropped? Aegis might slow it down a bit for a few seconds, but how long do you think a prot monk can stand that much pressure? Not long enough to counter it. Same goes with everything else. EVERYTHING ELSE. Ward vs melee works too, but guess what, wards rarely cover an entire group. All they have to do is switch targets. Anyways, this build works even without a full focus of effort from all warriors on one target. You could split them up 3/3/2 or 4/4 and it would still work just fine. 4/4 might even be ideal, since it forces everyone on the other team to split their efforts, while you still deal tons of damage.
ward vs melee > this
anothing thing...
2people using aegis > this
and much much more stuff can own this.
fun build but wont go far.. I know what I'm about to say is maybe redundant and unnecessary, but I feel the need to point out something.
Remember those graphs showing the different group's collective hp? Remember how fast it dropped? Aegis might slow it down a bit for a few seconds, but how long do you think a prot monk can stand that much pressure? Not long enough to counter it. Same goes with everything else. EVERYTHING ELSE. Ward vs melee works too, but guess what, wards rarely cover an entire group. All they have to do is switch targets. Anyways, this build works even without a full focus of effort from all warriors on one target. You could split them up 3/3/2 or 4/4 and it would still work just fine. 4/4 might even be ideal, since it forces everyone on the other team to split their efforts, while you still deal tons of damage.
a
Quote:
Originally Posted by Ednemak
mist form makes us immune to ur dmg -_-
No, it doesn't. Read the skill description again. Actually, I'll do you one better.
Mist Form {Elite} - Enchantment Spell
For 8-18 seconds, you cannot take or deal damage from attacks.
10 energy, 2 second cast time, 30 second recharge.
This means that I can't take damage from your attacks (warriors and rangers) but I am still able to use spells to damage you...
EDIT: Please dont take my posts the wrong way. I like new, creative builds, especially when their simplicity is their stongpoint. However, I couldn't pass up the chance to brag about my hydromancer and the much underated elite: mist form.
Mist Form {Elite} - Enchantment Spell
For 8-18 seconds, you cannot take or deal damage from attacks.
10 energy, 2 second cast time, 30 second recharge.
This means that I can't take damage from your attacks (warriors and rangers) but I am still able to use spells to damage you...
EDIT: Please dont take my posts the wrong way. I like new, creative builds, especially when their simplicity is their stongpoint. However, I couldn't pass up the chance to brag about my hydromancer and the much underated elite: mist form.
