Quote:
Originally Posted by twicky_kid
you must be on crack. at max smite it does 26 dmg over 10 sec which is 260 dmg while it travels around with you. not to mention 4 smiter monks running this in team arena completely runs over everything in their path.
yes casting time is way too low for this spell. people will be singing a different tune in about 2 weeks when people accually realise how strong smite is after the nerf of renewal.
25 energy is no paltry amount to a monk, and only a monk can max it out, everyone else is limited to 22 damage per second. Both aren't much.
Slap Healing Seed on anyone in the AoE, and congratulations, you've now created up to 10 AoE healing per second. 10 energy to negate a 25 energy spell's effect, and it has it's uses otherwise as well. Even if it's 26 damage per second, at 16 healing prayers, that'd be 6 AoE healing per second instead.
10 energy to single strip it if applicable. Since it'll probably be covered by Protective Spirit or some other cheap enchantment, I doubt you'll pull it off. However, in other contexts, you can probably manage it.
The effect Balthazar's Aura has that's really nice (aside from the armor ignoring damage) is it's short recharge time. It can be up for 4/5ths of the time.
If Ether Renewal ever stops being an uber energy engine, I don't think you'll see it nearly as much. The energy costs of Balthazar's Aura work out to be 7.5 pips of regeneration needed to keep casting it indefinitely. 3.5 more pips than any character naturally has.