Balthazar's Aura And Ether Renewal Need a nerf.

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Thomasuwoo
Krytan Explorer
#1
Seriously guys. Guild wars may as well be called smite wars now.

Balhazar's Aura is a nuke with power comparable to meteor show and yet it takes only one seccond to cast. Even with natures this leaves us with a two seccond gap to stop it. Sure you can stip it but...

Ether renwal. Gives our loveley smiter BOTH unlimted health and Energy. The energy I can undersatnd but why does it come with such a huge Hp bonus?

I belive Balhazars's Aura need's a longer cast time. 2 or 3 secconds.
And i belive that Ether Renwal needs to drop the HP bonus, or at the least give it a percentage ratio like Aura of resoration.

These two nerfs would leave smites as still a viable tactic but at least they'd be counterable. To any who say just make a build to counter this go run in the tombs.
E
Eonwe
Jungle Guide
#2
The health part of ether renewal is not the problem. It's the fact that the skill is the most retarded energy engine in the game.
A
Anton H
Ascalonian Squire
#3
Oh come on, if we abuse it enough we'll get it balanced anyway.
Tactical-Dillusions
Tactical-Dillusions
Desert Nomad
#4
Why does everyone seek to get every skill nerfed just because it gives them a challenge when they face it in combat?
Carry on folks and all we will have is a set of boring skills which are all the same. One sword attack, one axe attack, one smiting spell, one healing spell... do you really want that?
If you don't like Balthazars aura, hamstring them and run away.
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Thomasuwoo
Krytan Explorer
#5
I'm not concerend about the Energy regen on Ether renewal. The teams we fight have 2 if not 3 smiters latley. We get a distracter on one, rend on the other and wars on the thrid. The problem is that even with backfire, 3 tanks, archer no mater what we throw at them they're going from almost dead to full hp in 2 spells. If we could kill them the energy regen wouldn't be a problem
We use natures renewal (To slow down the cast time and give our inturupts a better chance) and chiblians to counter smites and a few enchantment stips as backup. But the smites have a faster recast then our stips and rends and our wariors are rarely able do deal out the damage quick enough to drop them.
We've been expermenting with builds since the Xtream weekend and while we can beat single smite teams, it's the hall were we suffer.
It's the same story every time. One MASSIVE smite in the last 1:30. The chib holds em back for a bit but we can't keep on top of 4-6 smiters and the chiber get's his head cut off by the warriors carrying in the balths.

On a plus side we've gone into GvG now and because we don't have to fear ganking, the areas are more spread out etc. we've been having alot more fun.

I do agree that it will be balanced soon. Surely anet saw what happened on the weekend, and continues to happen now. I do quite like the masive ranger build I've seen countering it though.
Flame
Flame
Lion's Arch Merchant
#6
It doesn't seem fair that Balthazar's Aura is as hard to interrupt as an Orison of Healing, and the fact that it can target any ally means that you cannot always just "Hamstring and run".

I believe nerfing should be to promote new builds. You cannot say that the skills are balanced, when almost every build uses them.
Scorpion Boy
Scorpion Boy
Krytan Explorer
#7
Its always the same at GW someone makes a good build, it last for a week or something and then poof nerfed some skills i think its just better to keep the skills the way they are
Neo-LD
Neo-LD
Desert Nomad
#8
ANET will eventually fix it. Until then learn to bring rend enchantments. (referred to as de-smiting the smiter)
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Damon Windwalker
Krytan Explorer
#9
Hey, I know! We should nerf everything!

Let's just get rid of all weapons and skills, and stand around hitting each other with witty remarks!

Wait - we might have to nerf them too - because they could hurt someone's feelings.

Umm - let's just go catch butterflies....

Christ, people - can't a day go by without a campaign to nerf *something*?? Just play the damn game.
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Dzan
Wilds Pathfinder
#10
After we end "Smite Wars" we can start calling for the end of "Eviscerate Wars" or "Healing Ball Wars". THERE WILL ALWAYS BE A BUILD THAT IS THE MOST POPULAR AT ANY GIVEN TIME, LEARN TO DEAL WITH THAT FACT.

Where does it end? At what point do you stop calling for nerfs and start figuring out ways to counter current strategies or create new ones of your own?
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Santanus_Perro
Frost Gate Guardian
#11
Good point about rend enchantment. Seriously, if you have one monk that is total protection, one monk that is part protection part healing, and one full time healer, you shouldn't have any trouble with smite builds in the tombs. Why do you think iQ is so good, because they play good defense and good offense. They are balanced.

Funny how monks that brought smite skills used to be laughed at. The GW community is very fickle.
Sagius Truthbarron
Sagius Truthbarron
Desert Nomad
#12
This guy has no idea what hes talking about. Balthazar's Aura has low damage and low durration compared to the complete power of spamming Draw Conditions or Reversal of Fortune (It's still possible) with Zealot's Fire on.

Also, the health part of Ether Renewal is virtually worthless. Not concerned about energy? That's the only good thing about it o.o

This build is not over powered, there are several tactics to take it down.

This guy doesn't even say once that it's hard to take down, just that the skills in question seem good. -.-;
D
Damon Windwalker
Krytan Explorer
#13
"I'm paper. Rock is OK. NERF SCISSORS!"
Racthoh
Racthoh
Did I hear 7 heroes?
#14
Healing Seed anyone?

Shock and run away. Scourge healing? Backfire?
J
Jigs
Frost Gate Guardian
#15
Just call this game NERF WARS
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Zhou Feng
Krytan Explorer
#16
Quote:
Originally Posted by Thomasuwoo
Seriously guys. Guild wars may as well be called smite wars now.

Balhazar's Aura is a nuke with power comparable to meteor show and yet it takes only one seccond to cast. Even with natures this leaves us with a two seccond gap to stop it. Sure you can stip it but...

Ether renwal. Gives our loveley smiter BOTH unlimted health and Energy. The energy I can undersatnd but why does it come with such a huge Hp bonus?

I belive Balhazars's Aura need's a longer cast time. 2 or 3 secconds.
And i belive that Ether Renwal needs to drop the HP bonus, or at the least give it a percentage ratio like Aura of resoration.

These two nerfs would leave smites as still a viable tactic but at least they'd be counterable. To any who say just make a build to counter this go run in the tombs.
Aura doesnt need a nerf. It has been always the way it is and works well. It costs 25 mana takes a while to recharge etc. Normally trust me you cant spam it...

With Energy Storahe and Ether Renewal its a diffrent matter. You are asking to nerf an ability based on a combo without analyzing that it is indeed the combo that needs tweaking. Aura nerfed will kill it for all smiters other then e/mo. And thats plain stupid.
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Xeavor
Ascalonian Squire
#17
......LOL......thats all I can say at this point. Due to the complete sick feeling I get everytime I force myself to read a nerf thread. I seriously think no one will be satisfied until monks can only be healers and nothing else. And if it comes to that, ---- all of you lame nerfers, whats the point of this game anymore? Everyone is all about killing everything about it, so instead of being completely gay and trying to join in on that, why not make yourselves useful and bring ideas to help promote a better trade system....or a new kind of arena to fight in....or new monsters.....etc..they are countless other things you people could be doing other than laming the forums with nerf this and nerf that. LEAVE THE FRIGGIN GAME ALONE! geez.
Epinephrine
Epinephrine
Master of Beasts
#18
It's not Bal's Aura - it's the energy engine that is the problem - it is out of balance with every other elite for generating energy.
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entropy
Wilds Pathfinder
#19
God stop complaining about everything! Ether renewal i already agree with but don't nerf it 2 badly pls pls pls... Not like Nature's renewal which is a totally different skill now and overall a total waste. Bal's aura is not even that hard to get rid of. Instead of chiblains use well of profane its a hell of alot better if you can get it off.
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31337
Banned
#20
I feel like Victory is mine with QZ was a much more broken energy engine, because it was very hard to stop if you use signet of humility on their martyr character. It was instant cast and could even be used while you were casting another spell. For two weeks straight we were using monks with +15 wand/focus just to take full advantage of it. Going from 5 to 80 energy instantly along with a 600+ point heal was insanely good. With the nerf of NR and QZ it is a good bit harder to run.

When comparing that situation to the one now, I feel like Ether is much more balanced. It is the most powerful energy engine in the game, but it is also one of the easiest to stop. A well placed seed, a rend, diversion, slows, and multiple other skills counter smiting admirably. The only way to reliably run a smiter against good teams is Spell Breaker on one of your monks.

I would really rather the game be fleshed out a bit more before nerfs happen. If anything is nerfed, have it be defense. Not offense. Having a new team win Halls every 20 minutes is a great feeling.

One combo that I believe is seeing very little recognition or nerfing, is Edge Bombs. If the holding team sets one of these up they can wipe every char on the map with under 2 minutes left and win automatically. Don't tell me that having one person stand back with Light of Dwayna is a good counter. Having a skill that forces your team to fight 7 on 8 is simply overpowered. This happens a good 1/4 of the times I've been to halls, and is moving into being a necessity for any good hall holding build.