Class: Warrior / Monk
Attributes: (cost)
Strength: 1 (1)
Swordsmanship: 11 (77)
Protection Prayers: 10 (61)
Smiting Prayers: 10 (61)
Total attribute points used: 200/200
Skills:
1) Final Thrust (availability) - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 29 more damage. This damage is doubled if your target was below 50% health.
2) Galrath Slash (availability) - (8a,0,0) This attack strikes for +29 damage if it hits.
3) Gash (availability) - (7a,0,0) If this attack hits a bleeding foe, you strike for 7 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 16 seconds.
4) Sever Artery (availability) - (4a,0,0) If this attack hits, the opponent will begin bleeding for 19 seconds, losing health over time.
5) Shielding Hands (availability) - (5,1,25) For 10 seconds, damage received by target ally is reduced by 13.
6) Mark of Protection (availability) (elite) - (15,1,45) For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 42. All your Protection Prayers are disabled for 10 seconds. This is an elite skill.
7) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
8) Strength of Honor (availability) - (10+,2,0) While you maintain this enchantment, target ally deals 7 more damage in melee.
Damage:
Lots of it. The Strength of honor offers a bonus, but the balthazar's spirit also helps to generate a lot of adrenaline faster, allowing for more uses of swordsmanship attacks. so, bonus damage + quicker skill usage= acceptable damage output for a warrior
Health:
Health should be no issue for this warrior. As a warrior, the AL alone will hold up a substantial amount of health, but this warrior can also reduce damage taken using the low-energy, highly effective shielding hands. when things get risky, this warrior can also enter a sort of 10 second "God Mode" with the elite "Mark of Protection." This skill requires the enemy to hit for more than 82 damage per hit to effect the warrior. This warrior will "hang in there" in the tough times
Energy:
It seems very dangerous having no energy regen, doesn't it? but wait, Balthazar's Spirit regenerates energy. But how much? According to an alpha tester I recently chatted with, the amount of energy gained from a hit is around 2. So, within 3 hits, the mana will be regenerated for another 10 seconds of shielding hands, and Mark of Protection can be used when it's needed most: under heavy fire. of course, this is the weakest part of the warrior's build, but in most occasions you can expect the energy to regenerate fast enough for the whopping 2 skills that need it.
Allies:
Seems very self-sufficient, but not too helpful to the team as a whole. Until you realize that Mark of Protection and Healing Hands can be cast on other allies in the team when they are taking the heat. Enchantments can be taken off when heavy stress isn't on the warrior, as well, allowing for more energy to return.
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