Blood Necro 'spikers' [[ 5 of them ]]
Attributes:
16 Blood Magic [ hat + superior ]
13 soul reaping (pretty sure its that :P)
3-4 wilderness survival
Skills:
Dark Pact
Shadow Strike
Vampiric Gaze
Awaken the blood
Chillblains
Frozen Soil
Muddy Terrain
Rez signet
2 Healing Monks/ 1 Necro/Mo Prot monk with standard tombs skills.
How to use:
Similar to air spiking who attune them selves to air, the team will begin by casting awaken the blood, to increase their blood magic attribute to 18. The team then simultaneously cast shadow strike then vampiric gaze (and if needed, dark pact - however it most commonly is not required). Drop soil, rinse and repeat on the other opponents. The Muddy Terrain skill, is to take use of the current patch which makes spirits of the same kind die if they are in close range. When the team is low on mana, simply have the whole team cast muddy terrain and reap it all back. This build works well to a point, but needs to be tweaked a bit to more effective. I was in a Pug group with this build and got 3 consecutive flawless victories before falling to a gank.
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