I thought new chapters were for ascended people? I thought the whole reason for the level cap was for the new content?
Well Jeff Strain says otherwise.
Lions Arch District 1 international:
A guy asks if you will need to go throught chapter one to get to chapter 2 with a new player.
Jeff Strain says no you wont...
I thought new chapters were for ascended people?
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R
It'll probably be like Luclin for Everquest or Ruins of Kunark, they introduce a new character class and you play out the expansion with it from there (hopefully there will be no DROKNARS to run too though and the arenas in it will be more balanced)
. There will be level content for ALL levels with the next chapter, though it would be nice to have a complete expansion just for ascended characters. UW/FOW is pretty boring now. And Sept 21st is still a long ways away IF we get the SUMMER update even then.
Creating an expansion increasing levels to 40 would be nice also like Neverwinter Nights did with Underdark
That would mean EVERYONE would begin on an even keel gaining levels to 40 and finding the new skills (more grinding yes)
since there's no major beta like there was before the game released and betas just get too much of an advantage in my book.
. There will be level content for ALL levels with the next chapter, though it would be nice to have a complete expansion just for ascended characters. UW/FOW is pretty boring now. And Sept 21st is still a long ways away IF we get the SUMMER update even then.Creating an expansion increasing levels to 40 would be nice also like Neverwinter Nights did with Underdark
That would mean EVERYONE would begin on an even keel gaining levels to 40 and finding the new skills (more grinding yes)
since there's no major beta like there was before the game released and betas just get too much of an advantage in my book.R
Oh I'm not saying increase level cap in the next expansion Phades, just a suggestion for something into the future. Everquest didn't have a level increase to 75 for 5 years, they came in increments, I think it was Kunark that brought it up to level 60 then for several expansion up to POP I believe it was nothing then POP brought it to 65, then the last expansion brought it up to 75, they also started out with HELL levels and if you think GW's is a grind you shoulda played Everquest when level 30, 35, 40, 45, were hell levels and took double expeience or more to level out of them. There were several in the 50's as well, but, they finally took out all the hell levels thank god.
Somehow I believe if they don't increase the caps at some point even the pvp is going to become stale and boring, nothing new to really do, same ole build, same ole teams with the same ole setups. By increasing the levels it will add yes more hit points but also add more damaging skills to balance out the added hit points. Could even seperate the Arenas from 1 to 20 and then from 20 to 40 if/when they upped the levels/skills, so those that are stubborn can still have their level 20 arenas and those that want to increase their grey matter and decrease their boredom can move on up the ladder and levels and go adventure for new skills.
Neverwinter Nights is great with the 40 level cap now. 20 just wasn't enough, but, things just get harder and tougher when you advance in levels past 20 and of course it makes for a larger world that modders can create from level 1 to level 40. And clerics rule Dungeons and Dragons. ;O)
Somehow I believe if they don't increase the caps at some point even the pvp is going to become stale and boring, nothing new to really do, same ole build, same ole teams with the same ole setups. By increasing the levels it will add yes more hit points but also add more damaging skills to balance out the added hit points. Could even seperate the Arenas from 1 to 20 and then from 20 to 40 if/when they upped the levels/skills, so those that are stubborn can still have their level 20 arenas and those that want to increase their grey matter and decrease their boredom can move on up the ladder and levels and go adventure for new skills.
Neverwinter Nights is great with the 40 level cap now. 20 just wasn't enough, but, things just get harder and tougher when you advance in levels past 20 and of course it makes for a larger world that modders can create from level 1 to level 40. And clerics rule Dungeons and Dragons. ;O)
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Originally Posted by Dyeeo
Yes but think about it. That means that there will be beginner content in chapter two. Chapter two is just going to be another huge PvP tutorial for new players.
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Might as well do it on fresh content.
R
No imagination here. None.
It'll probably work a bit like this:
Check a box on character creation called "Start in Chapter 2" or something like that, and you start as a level 20 with some skill points in the new first city. A handful of you may remember in the Betas that one could elect to start as level 20.
And why must ascension mean anything? It's not like it's difficult to do it.
I would be surprised if there weren't 2 more professions in the next game. I think the PVP world will refuse to buy chapter 2 if there aren't new professions. New maps wouldn't be enough.
It'll probably work a bit like this:
Check a box on character creation called "Start in Chapter 2" or something like that, and you start as a level 20 with some skill points in the new first city. A handful of you may remember in the Betas that one could elect to start as level 20.
And why must ascension mean anything? It's not like it's difficult to do it.
I would be surprised if there weren't 2 more professions in the next game. I think the PVP world will refuse to buy chapter 2 if there aren't new professions. New maps wouldn't be enough.
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Originally Posted by Red Sonya
Oh I'm not saying increase level cap in the next expansion Phades, just a suggestion for something into the future. Everquest didn't have a level increase to 75 for 5 years, they came in increments, I think it was Kunark that brought it up to level 60 then for several expansion up to POP I believe it was nothing then POP brought it to 65, then the last expansion brought it up to 75, they also started out with HELL levels and if you think GW's is a grind you shoulda played Everquest when level 30, 35, 40, 45, were hell levels and took double expeience or more to level out of them. There were several in the 50's as well, but, they finally took out all the hell levels thank god.
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My point was, i dont feel like hunting down skills for yet another damm character. The exp gain is fast in this game, but the skill gain is far slower the closer you reach the top, especially with the almost camp like system with the random assortments of named monsters giving me EQ flashbacks of phinneous spottings for epic weapon camping popping in and out to see if he was there every hour every day for weeks. Yes i mastered underwater basket weaving, er tailoring... -_-;
F
What's to say Chapter 2 won't raise the level cap? What's to stop A.Net from allowing *everyone* to level up to 40 whether or not they purchase the expansion?
So the Chapter 2 areas might only be accessible if you actually buy chapter 2. As I remember, when EQ released Kunark and Velious, only people who bought those expansions could actually go to those areas. But everyone had to download a huge patch with updated graphics for the new race, class and items. The new zones dropped items similar to same level zones in the old world. They just looked new and different. Some of the older zones got an update as well so new content could be enjoyed by all. And no one overpowered anyone else on the PvP servers.
Could A.Net do something similar? Yeah they could. Will they? Probably since they want everything to be equal. It would not be hard to patch everyone's client to update new quests, items, and skills in Chapter 1 to remain competitive with Chapter 2.
So the Chapter 2 areas might only be accessible if you actually buy chapter 2. As I remember, when EQ released Kunark and Velious, only people who bought those expansions could actually go to those areas. But everyone had to download a huge patch with updated graphics for the new race, class and items. The new zones dropped items similar to same level zones in the old world. They just looked new and different. Some of the older zones got an update as well so new content could be enjoyed by all. And no one overpowered anyone else on the PvP servers.
Could A.Net do something similar? Yeah they could. Will they? Probably since they want everything to be equal. It would not be hard to patch everyone's client to update new quests, items, and skills in Chapter 1 to remain competitive with Chapter 2.
