I think it would get rid of a lot of frustration and "grind" if you could change the base damage properties of a weapon. Say, I have a 13-26 damage bow. I should be able to go to a Weaponsmith in Droknar's Forge to increase the bow to 15-28.
The Attribute Requirement for the weapon would go up as you increase the damage specs.
You could only increase the damage of the weapon to an amount appropriate to the area you are crafting from (ie, you cannot create a 15-28 bow in Yak's Bend, but in a place such as Amnoon Oasis and Droknar's Forge).
You can also increase the "+energy" on wands and staffs.
You must customize the weapon for yourself before upgrading it's min-max damage.
You can upgrade a weapon as many times as you wish. However, the price for the upgrade goes up according to the number of times you have upgraded it, in much the same way the skill trainers work (this would most likely be more expensive, though).
You can add inherit upgrades, such as "+15 percent damage while health is above 50 percent" and "10 Percent chance to halve casting speed of spells."
Once a weapon is upgraded, it cannot be salvaged.
You cannot upgrade the base damage of collector or forged weapons (from weapon smiths) weapons.
Weapon-Smiths should be able to increase max-min damage of a weapon
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I don't see how it could be abused. Players would be able to take their favourite weapon, increase it to usability level, and use it for the entirety of their PvE 'life'. You could take that awesome mods but low damage crystaline sword you found in pre-searing Ascalon (for example) and use it until the Fire Islands, or you could just increase the damage on that nice hammer you found. Unique weapons like the crystaline in Dragon's Gullet come to mind. No longer would players be disappointed they found a low damage storm bow (though maybe disappointed that low damage storm bow had no mods, though the possibilities of what they could add to customized weapons could be almost endless...), but happy they found their own weapon.
However, if players could customize their weapons in such a way, the weapon economy as we know it would most likely slow to a crawl (except those lazy people who can't even be bothered to even find a storm bow, for example), and the game would gain another large gold-sink from players getting decent weapons from an NPC, instead of a player.
I'd be interested to read how it could be abused at all.
However, if players could customize their weapons in such a way, the weapon economy as we know it would most likely slow to a crawl (except those lazy people who can't even be bothered to even find a storm bow, for example), and the game would gain another large gold-sink from players getting decent weapons from an NPC, instead of a player.
I'd be interested to read how it could be abused at all.
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Originally Posted by Thock
to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
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Very good idea. This way you really need to decide whether to use it yourself or sell it.
If not abused it would be fine.
what would be really nice, if they added more swords/....blah looks, would be if you could also customize the look. Kinda like
Make Sword
-Dmg
-Look
-benefit type
and all of them would add to the cost, as well as the amount and type of materials needed to craft it....of course that would take a lot of work (diff items have diff material requirements like the brute sword looks just like it is pure cast iron no steel)
what would be really nice, if they added more swords/....blah looks, would be if you could also customize the look. Kinda like
Make Sword
-Dmg
-Look
-benefit type
and all of them would add to the cost, as well as the amount and type of materials needed to craft it....of course that would take a lot of work (diff items have diff material requirements like the brute sword looks just like it is pure cast iron no steel)
As sort of a add on to the idea presented, which is an excellent idea by the way, also have the option of creating a completly custom weapon for your style, personality etc. Custom blade styles, pommel and hilts for a complete unique look. That weapon, like crafted armour, is customized for the char and can be upgrade in the presented idea above. Found and salvaged mods can be applied to created weapons, as the char and weapon progress through the game the base damage can be increased as said.
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Quote:
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Originally Posted by Thock
to stop the abuse of getting, say a low damage crystaline, and upgrading and selling it just make it to where the item has to be customised for your player before you can upgrade the damage.
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Great Idea.
/signed
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