Stats:
Note: You will probably need to adjust attribute points with the new built, but as it is untested, I can not say with authority what I think would be good selections.
Fast Casting: 8+1+2 (mask + major rune) 11
Illusion 5+1 (minor rune) 6
Domination 12+3 (superior rune) 15
Inspiration 9+1 (minor rune) 10
Skills:
Panic {E} -> [Power Block {E}]
Power Leak -> [Power Leak]
Energy Burn -> [Power Drain]
Energy Tap -> [Power Spike]
Signet of Weariness -> [Shame]
Diversion -> [Backfire]
Backfire -> [Arcane Conundrom]
Res Sig -> [Ressurection Signet]
[] = originaly
Besides the fact that it taxes your concentration, I found that it was quiet fun. Basicly, the steps you take are:
Lead with either backfire or AC. If you lead with backfire, interrupt nothing, barring hex removal and spell breaker (I am assuming monk shutdown here), and drop AC on to them at the 10 second mark (backfire will be half-way recharged after 10 seconds, so judge using that, or count)
Once AC is on a target, whether it was your lead spell or comes after backfire, this is where it gets somewhat hard. Your first interrupt should be Power Leak, sapping their energy and making them think before they cast. If they do try again, hit them with Power Spike. The next interrupt you cast should be Power Drain, to recharge your energy.
Now, your skill bar probably looks like one of two things:
Possibility One: You have Power Drain, Leak, and Spike recharging, Backfire and AC recharging.
Possibility Two: You have Power Drain, Leak, and Spike recharging, Backfire or AC ready.
It doesn't really matter at this point which of the above your bar looks like, the following steps tend to work well.
Slam them with Shame (Shame stops almost every monk spell, as well as draining energy and giving it to you. The downside is that it is near-useless against non-monks) if you need energy (IE you have less than 15) You are not likely to have less than 15 energy though, so if you have more...
You should use Power Block or Backfire, I reccomend Backfire if it is recharged, but Power Block guarntees that they wont be casting heals (if you hit a heal with it)
If you choose Power Block, this part can be a bit tricky, as by now AC is probably off, so you will be interrupting of off instinct (unless you are lucky and the monk tries to do Healing Seed/Heal Party)
You now have 15 seconds (if you hit a heal with power block) where you are basicly free to recharge your energy and skill bar, as most healing monks can't do anything without their healing spells. It is at this point where you can move to another monk and start from step one again, or stick to your original target and heal up.
If you did Backfire instead, repeat from the first step for as long as possible, but if you need to, USE POWER BLOCK! It doesn't matter if you use it on the first spell they cast while under backfire, it is your job to stop a monk from healing, just remember the 'rules' about interrupting during Backfire.
By the way...as far as I have seen, Power Block is kind of like a ranged Blackout, you can't remove it once it is on you.
I have considered removeing Power Spike for, say, Shatter Enchantment, but I like having 4 interrupts at my beck and call, for those instances when I really need to stop something.
Ok, so the downsides I have seen:
Problems against protection monks. RoF goes pretty damn quick, and is, as far as I can tell, impossible to hit with an interrupt. Shame helps, but not a lot.
No non-spell interruption. I suppose you could take out Power Spike and add CoF or Leech Signet, but CoF's cost is kind of steep, and Leech Signet has an ungainly recharge time.
AC can't stay up forever. You will need to get very good at the 'twitch-game', if you know what I mean, and once you get good at it, you will find yourself fireing an interrupt at something you wouldn't normaly hit, and then you need to recover, and...well, you get the idea.
You can't kill anything! This problem is kind of large, but my team usually managed to do fine since the other team was running basicly down a monk.
If you read this far, thanks! Leave some input, I would love to hear about any modifications you think would be good for the build, and please don't take any spelling mistakes to heart, it is kind of a long post to check without a spellchecker available


