I'm reasonably new to the game, and mainly I play for the pvp aspect. My current guild isn't providing a whole lot of support (will be changing, in due course), so I'm flying blind.
In pvp I'm usually playing a healing monk in the different arenas, and I'm looking to tune up my build. Here is what I usually run (based off of a generic build to open the elite):
Healing breeze
Orison
Word of Healing (I like the low cost but solid healing this provides when a target is in bad shape)
Healing Touch
Mend Ailment
Smite or Remove Hex (I like the smite cast time, but the hex recast time...I'm torn)
Vigorous Spirit (I enjoy that this lasts 30 seconds, and I can fire and forget on people to deal with incidental damage for low energy cost)
Rez sig
Stats of:
14 healing (12+2, for 9 pip breeze, very helpful when being chased)
4 protection (3+1, leftover points and a minor rune)
13 divine favor (12+1)
1 smite (0+1, just for the heck of it to give a little boost to smite hex)
I find this build to be reasonably solid in general conditions, but it seems...lacking. There is room for improvement here, but I'm not experianced enough in the game to know what I can tinker with to keep the feel of this build but improve upon it.
Please help?
Edit: I use a pvp Insightful staff of Enchanting (20%) to help get more bang for the buck on my enchantments. 2nd set is +15 energy wand and energy ankh, boosting my max into the 70s (at a low 2 pips regen, but it's last ditch kinda thing).
Also, any thoughts or comments on changes to go towards more of a tombs build would be most welcome. I'm in process of unlocking Healing Seed on my pve monk now. I just opened Energy Drain, and plan on going with a mez secondary for that.
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