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Originally Posted by Mithie
Prot bond still has its uses, especially on a secondary monk class.
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Originally Posted by salja Wachi
actually not really my dear.
you see i do not want to change the game just because some people can do something i cannot. i believe everyone should have fun in their own way. if it is fun for a solo monk to do 100 UW runs a day i could care less. it has no effect on me whatsoever. |
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Originally Posted by salja Wachi
i bet her warrior monk thinks it actually has a chance to be good now lol
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Originally Posted by Yamat
Agreed... still works as a monk protector placed by a W/Mo on a teams Mo.
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Originally Posted by nailz
allowing your monk to take 6 hits(MAX) before it completely drains you of all your energy and drops....ya, that's super useful. let me waste a slot on my skillbar for that phenomenal skill. For that matter why don't I just leave my other 7 slots empty.
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Originally Posted by Mithie
E/mo = compensated by energy storage and ether renewal.
N/mo = compensated by Offering of Blood/soul reaping W/mo = compensated by stances which evade attacks. Me/mo = compensated by inspiration line energy management skills. R/mo = compensated by evasion stances, expertise, or marks' wager. Any questions? |
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Originally Posted by nailz
I still don't think WaMos could effectively hold up a prot bond...and I never said anything about other classes...I still think there are better skills to put in your skill bar that would benefit yourself and your monk far better than carrying around protective bond as a monk secondary....The monk has PLENTY of other skills they can use that do far more than protective bond does now.
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Originally Posted by salja Wachi
this will make red Sonya scream even louder for another NERF!!!
which she will not get thank god |
Removing the -50hp quest icon.
Heh, another nerf is coming, this one did, what makes you think it will stop there? hahahaha muahahahahah.|
Originally Posted by Pure Domination
Personally I´m not pissed about the fact the normal 55/105 build is nerfed (coz I use a different build). The thing that bothers me is the fact that this nerf WAS a direct strike against the farmers. PB is totally useless now. Imagine you put PB on a mate in PVP, that will give you -3 nrg each time he gets hit (unless you fire up Balthasar Spirit or the other one). That means you will have a VERY hard time to do something else than trying to hold PB active. Lets say your monk has 50 nrg. That means your mate can get hit 17 times, then you are out of energy. With a smiting opponent no problem to make these hits in a few seconds. Now what ? Spend one protector just for ONE other player ? No, you just drop PB from your skill bar. The the only reason for nerfing that skill can be the 55/105 build. But if Anet says something different....well....it sounds not very serious....
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Originally Posted by Red Sonya
And what makes you think that, I already know about Protective Spirt and have already started the move to change it also, cast time cost more energy, stuff like that.
Removing the -50hp quest icon. Heh, another nerf is coming, this one did, what makes you think it will stop there? hahahaha muahahahahah. |