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The Nerf Bat has Stuck Thank you A-Net
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Originally Posted by Red Sonya
Now I can go find a group cause there will be an abundance of monks to play with now once they fix their builds back to what they should be, nice "healing monks" for my gaming pleasure. hehe
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I just noticed the change:
"All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds."
Does this mean that there is a universal nerf to all skills since the range used to be from 0 to 12, but now its 0 to 15. So in effect you need level 15 in order to do the same damage as what used to be a level 12 skill. Or did they remake all the ranges to reflect this accordingly?
"All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds."
Does this mean that there is a universal nerf to all skills since the range used to be from 0 to 12, but now its 0 to 15. So in effect you need level 15 in order to do the same damage as what used to be a level 12 skill. Or did they remake all the ranges to reflect this accordingly?
Lemme go check that one, i'll be back to you on that in a sec.
Nope, scaled accordingly. Galrath slash still does +32 damage at 12. I think 15 is now the useable max. So prot bond is absolutely nerfed.
NR was so powerful before it was elite as a normal status. It made almost 1/3rd of all skills USELESS. With 1/3rd of the skills screwed, don't ya think it's just a tiny bit too powerful? It still works, i can see it going very well vs a maintained enchantment party. Absolute energy deprivation.
Nope, scaled accordingly. Galrath slash still does +32 damage at 12. I think 15 is now the useable max. So prot bond is absolutely nerfed.
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| NR is completely worthless now. A few Rangers (myself included) came up with a dominating build that owned most people in PvP, enough cried and whined about it because they couldn't think outside their normal builds to counter it, and now Anet nerfs it. Complete tunnel vision. |
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Originally Posted by JMadisonIV
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Originally Posted by Sunman222
Might as well just cut Natures Renewal, seeing as how it got nerfed so bad, its almost worthless to run.
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Originally Posted by Pandanslesdents
Doubtfull. Most of these farming monks must be totally incompetent healers. They never had to heal anyone else in battle
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This "nerf" doesn't really affect anyone that wasn't using the cookie cutter forum build....everyone else will figure out a new build.
BTW: Mo/Me can still use Protective Bond

Red Sonya: you care too much man...you're like that 4th grader that used to tattle on the cool kids for passing notes back and forth...
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Originally Posted by Red Sonya
LOL Ok A-Net we need a nerf on Protective Spirit now and probably remove or change that -50hp icon. hehe Funny that I knew about the Protective Spirit build long ago, but, no one else ever said anything about it until now. lol So the BRAGGERS have screwed themselves again. hahaha There will always be braggers and then there will always be nerfs. weeeeeeee!
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Originally Posted by Red Sonya
LOL Ok A-Net we need a nerf on Protective Spirit now and probably remove or change that -50hp icon. hehe Funny that I knew about the Protective Spirit build long ago, but, no one else ever said anything about it until now. lol So the BRAGGERS have screwed themselves again. hahaha There will always be braggers and then there will always be nerfs. weeeeeeee!
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i bet your a W/Mo that runs around the tomb shouting
" ZOMG W/MO LOOKING FOR EXPERIENCCED GROUP TO WIN HOH I HAVE MENDING""""!"!"!oneone!"
jesus christ alive, you want EVERYTHING u hate nerfed, how about u got back to killing gargoyles outside nolani and stop annoying PvP ppl
A.Net have gone over the top with this update, not only have rangers become pretty much useless bar interrupt skills, the game lags to shit, i cant move!!
if A.net want to keep players they should stop listenin to whining lil faggots like red sonya and sort out the PROPER problems effecting people globally not a single class, its obvious that this update was aimted at rangers, the monks have been slightly nerfed, but not totally out of the question nerf, NR has become useless, its called natures RENEWAL because its supposed to bring the battle to how it was at the start, no shitty improving factors like enchantments ect.
/rant
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Originally Posted by Calnaion Blackhawk
im sorry, but someone has to say it, red sonya, u are the most useless, brainless, stupid nub i have ever seen!!!
i bet your a W/Mo that runs around the tomb shouting " ZOMG W/MO LOOKING FOR EXPERIENCCED GROUP TO WIN HOH I HAVE MENDING""""!"!"!oneone!" jesus christ alive, you want EVERYTHING u hate nerfed, how about u got back to killing gargoyles outside nolani and stop annoying PvP ppl A.Net have gone over the top with this update, not only have rangers become pretty much useless bar interrupt skills, the game lags to shit, i cant move!! if A.net want to keep players they should stop listenin to whining lil faggots like red sonya and sort out the PROPER problems effecting people globally not a single class, its obvious that this update was aimted at rangers, the monks have been slightly nerfed, but not totally out of the question nerf, NR has become useless, its called natures RENEWAL because its supposed to bring the battle to how it was at the start, no shitty improving factors like enchantments ect. /rant |
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Originally Posted by Calnaion Blackhawk
if A.net want to keep players they should stop listenin to whining lil faggots like red sonya and sort out the PROPER problems effecting people globally not a single class, its obvious that this update was aimted at rangers, the monks have been slightly nerfed, but not totally out of the question nerf, NR has become useless, its called natures RENEWAL because its supposed to bring the battle to how it was at the start, no shitty improving factors like enchantments ect.
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Natures Renewal, as it stands right now, is STILL the number one way of destroying persistent enchants and make enchantment removal skills like Rend Enchants much more valuable.
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Originally Posted by Robos Stavanis
Atr the rate the nerf bat is going, I can see that the end result is going to be nerfing it down to the lowest common demoninator. thus like you say, only brainless idiots, with no creativeity will play. Heck...why be creative, when it will be short lived.
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Originally Posted by Howling Wind
Sad they made skill recharge to not go below 1 seconds... guess that "machine gun" quick shot build is slightly reduced in effectiveness..ahh.
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I certainly will. My N/Me is now back in ACTION. horray!I would express my extreme gratitude for making monks now more in plentiful supply. I also express my extreme gratitude for making putrid less spammable. Thank ArenaNet.
Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets <-- yay Mursaat are no longer as powerful when in groups. (Same goes for Air ele. spike groups.)
Scourge Sacrifice: Now affects all adjacent targets <-- thats hot
Protective Bond: Energy lost per hit increased to 6..3 <-- thank god
Blood Renewal: Increased Health regeneration to 3..6 <-- my necro is happy.
Dark Bond: Now affects all damage types, not just physical <-- my necro is very happy
Grenth's Balance: Reduced recharge time to 15 seconds <-- my necro is the happiest ever
Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20 <-- Pets have a use.
Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments <-- no spirit spam

Dwarven Battle Stance: Increased duration to 5..11 seconds <-- Hammer is buffed
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Originally Posted by Red Sonya
Yes Spanky that is probably true and you know what? They won't be able to resist bragging about it and then guess what? We get to call for another nerfing.
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why is it you are out to dictate how others play the game??? what did it matter to you if a monk could solo the UW ataxes?
seriously tell me hwo it mattered to you or effected you in any way???
seems to me you are a griefer. you take pleasure out of ruioning others fun.
to me that is just a spoiled little person with little regard for others.
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I think calling the Monk Build and the Spirit Spamming "creative builds" is pretty laughable...there's not much creativity to it at all. What's even sadder is someone who becomes so dependant on only one type of build to do only one type of thing that they can't seem to comprehend trying anything different...to me, that sounds like uncreativity.
Yeah guess the recharge time change was mainly slowing the skill spammers and mostly rangers do the skill spamming. Did like the quick shot build though, its nice to see rapid firing.
I for one do like the pet changes, wanted to use pets long back but didn't because of their weakness. Anyone got any data on how beastmatery attribute affects the pet? In terms of strength that is.
Changes to ele spells were nice, meteor recharge time could have been reduced slightly though to 20s.
I for one do like the pet changes, wanted to use pets long back but didn't because of their weakness. Anyone got any data on how beastmatery attribute affects the pet? In terms of strength that is.
Changes to ele spells were nice, meteor recharge time could have been reduced slightly though to 20s.

