Quote:
|
Elementalist * Meteor: Lowered Energy cost to 5 * Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds * Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets * Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds * Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds Mesmer * Cry of Frustration: Lowered casting time to .25 second * Mantra of Earth: Lowered Energy cost to 10 * Mantra of Flame: Lowered Energy cost to 10 * Mantra of Lightning: Lowered Energy cost to 10 * Mantra of Frost: Lowered Energy cost to 10 * Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28 * Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic * Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120 * Hex Breaker: Reduced duration to 15..90 seconds * Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes" Monk * Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds * Scourge Sacrifice: Now affects all adjacent targets * Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70 * Healing Hands: Increased the amount healed to 5..30 * Draw Conditions: Added 1 second recharge time * Divine Boon: Added 1 second recharge time * Protective Bond: Energy lost per hit increased to 6..3 * Aegis: Now only affects party members Necromancer * Putrid Explosion: Increased recharge time to 5 seconds * Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20 * Blood Renewal: Increased Health regeneration to 3..6 * Plague Signet: Decreased recharge time to 10 seconds * Deathly Chill: Increased secondary damage to 5..50 * Dark Bond: Now affects all damage types, not just physical * Barbed Signet: Reduced recharge time to 20 seconds * Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6 * Grenth's Balance: Reduced recharge time to 15 seconds * Spinal Shivers: Increased duration to 10..40 seconds Ranger * Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20 * Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds * Distracting Shot: Decreased attack time from .75 to .5 seconds * Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds * Concussion Shot: Decreased attack time from .75 to .5 seconds * Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments * Fertile Season: Reduced duration to 15..45 seconds * Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds * All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range Warrior * Dwarven Battle Stance: Increased duration to 5..11 seconds * "I Will Survive!": Decreased recharge time to 30 seconds * "I Will Avenge You!": Increased AOE to anywhere within your radar All Skills * Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second) Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds. Other Changes * Improved Guild-versus-Guild matchmaking so that high-rated guilds are matched more quickly. * Fixed spawns near closed doors in Underworld. * Added two Resurrection Shrines in The Crag and improved respawning location so that the party respawns together at the nearest friendly shrine. * Decreased match duration for The Crag to three minutes. * Killing a pet in PvP no longer rewards Faction. PvP Extreme Weekend Changes The following faction rewards will be in effect during the Guild Wars PvP Extreme Weekend from 12:01 AM PDT on August 26th until 11:59 PM PDT on August 28th. Arenas * Unique Kill: 20 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon * Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon * Bonus for Five Consecutive Victories: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon * Bonus for Flawless Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon Tournament * Unique Kill: 20 * Victory: 100 in early missions, 200 in later missions, 400 in Hall of Heroes * Bonus for Flawless Victory: 100 (same across all missions) Guild Battles * Unique Kill: 20 * Victory: 500 - 2000 depending on your guild rating (500 at rating 1000, 2000 at rating 1600) * Bonus for Flawless Victory: 100 - 400 depending on your guild rating (100 at rating 1000, 400 at rating 1600) |



