The crashing has nothing to do with what's going on in-game for me.
If I leave it at the log in screen for a while it crashes too.
K
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Originally Posted by explode9339
Im telling you guys, I had this exact problem. I originally started this thread.
I did TWO things, and I never had this problem again. Here they are... 1. Defrag the drive GW is on. 2. Set your last memory timing (TRAS, #4) to 11 (this may be exclusive to Athlon setup, but who knows...). It would be nice if a few people tried this and replied to say if it works or not. I haven't seen any responses by people who did these two things, but Im telling you, I run an Athlon XP processor, 1 gig dual ram, and I overclock everything (memory, processor, gcard [which is a 6600 GT]) and GW has run flawlessly since I did 1. and 2. above. TRY IT. IT CANT HURT. -Ex |

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Originally Posted by Disco Impulse
well some people have been getting the problem after changing something...I on the other hand played the game hardcore(for up to 8 hours at a time, nonstop) and never had a problem more than the occasional lag from all the new people getting on at launch, but all of a sudden my computer has randomly rebooted 3 times during heavy gameplay....this leads me to believe that 1) a bad update is conflicting with the system, or 2) my Power supply is going bad and can't handle the increased activity of my vid card (which has it's own power input)
to test the Power supply theory i am going to try unplugging one of my cd drives (cd drvies take up mondo power) and turn off my cathode. |
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Originally Posted by FourPak
Reboots, Crash to Desktop, Game Freezes, Blue Screen of Death -
all these are variations on the same basic problem: there's a subtle bug "somewhere" in the GW rendering client. In my own case I can play for anywhere between 1-4 hours before I get a system lockup that requires a hard reboot. And it seems completely random. And I can play every OTHER 3D-intensive game and mmog on the market just fine. Arg! Sure, in =some= cases it's the customer's fault, some people do have power supply problems, or RAM problems, or video card problems, or overheating problems, or corrupt drivers, or whatever, BUT for the other 99% of people whose computers and drivers are just fine and are STILL experiencing problems, the core problem is that the GW client has a bug "somewhere". It's either a memory leak (happens in MANY games), or an invalid texture (saw this happen in DAOC), or a non-standard rendering method, or something somewhere that is causing a system failure for a significant percentage of customers who can otherwise run 3D-intensive games like Doom 3, Half Life 2, EQII, WoW, and others just fine. The Solution? Keep submitting reports to Technical Support until it gets fixed. Except for known problems like the AMD 64 and nVidia FX cards, in most cases IT'S NOT YOUR COMPUTER. The problem is in the client and it'll take a few weeks for programmers to change the way they're doing something before the problem gets fixed. |
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Originally Posted by FourPak
Except for known problems like the AMD 64 and nVidia FX cards, in most cases IT'S NOT YOUR COMPUTER. The problem is in the client and it'll take a few weeks for programmers to change the way they're doing something before the problem gets fixed.
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Originally Posted by FourPak
Reboots, Crash to Desktop, Game Freezes, Blue Screen of Death -
all these are variations on the same basic problem: there's a subtle bug "somewhere" in the GW rendering client. In my own case I can play for anywhere between 1-4 hours before I get a system lockup that requires a hard reboot. And it seems completely random. And I can play every OTHER 3D-intensive game and mmog on the market just fine. Arg! Sure, in =some= cases it's the customer's fault, some people do have power supply problems, or RAM problems, or video card problems, or overheating problems, or corrupt drivers, or whatever, BUT for the other 99% of people whose computers and drivers are just fine and are STILL experiencing problems, the core problem is that the GW client has a bug "somewhere". It's either a memory leak (happens in MANY games), or an invalid texture (saw this happen in DAOC), or a non-standard rendering method, or something somewhere that is causing a system failure for a significant percentage of customers who can otherwise run 3D-intensive games like Doom 3, Half Life 2, EQII, WoW, and others just fine. The Solution? Keep submitting reports to Technical Support until it gets fixed. Except for known problems like the AMD 64 and nVidia FX cards, in most cases IT'S NOT YOUR COMPUTER. The problem is in the client and it'll take a few weeks for programmers to change the way they're doing something before the problem gets fixed. |