That settles it, time to switch back from Air to Fire

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T
The Great Al
Forge Runner
#1
Meteor: lowered Energy cost to 5


Fireball: lowered Energy cost to 10 and recharge time to 7


Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets

chain lightening was an awesome spell, 3 second cast time is way too long...and my energy management as a pyro would be a lot better now that the costs will be lowered
d
dansamy
Chasing Dragons
#2
Huh??
Bast
Bast
Lion's Arch Merchant
#3
Oh noes, your losing strategy just got nerfed! Run for it!
t
thekolman
Academy Page
#4
I decided to switch from being an air elementalist to something useful after I saw protective spirit a lot.
ElderAtronach
ElderAtronach
Wilds Pathfinder
#5
I have no idea where the OP is getting his numbers from. ??
Bast
Bast
Lion's Arch Merchant
#6
ign.com has a really small article on a couple skill changes.
Kabale
Kabale
Wilds Pathfinder
#7
Can you provide a link please? I can see the interview but there's no specifics in there...
D
Donnie
Pre-Searing Cadet
#8
http://pc.ign.com/articles/644/644916p1.html
M
Mugon M. Musashi
Lion's Arch Merchant
#9
if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed"
S
Schorny
Wilds Pathfinder
#10
Quote: Originally Posted by Mugon M. Musashi
if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed" It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is.
Slade xTekno
Slade xTekno
Rawr.
#11
Quote: Originally Posted by Schorny
It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is. When you try to talk about typos, please use grammar. Otherwise, you just look stupid.

That Spinal Shivers buff is worth looking into...
Neo-LD
Neo-LD
Desert Nomad
#13
Merry Christmas folks. Guild Wars lives!
TheGreatBoo
TheGreatBoo
Krytan Explorer
#14
Yay lets all celebrate air no longer has 3 big nukes. Now it has 2 and lightning surge is a joke. We should all be proud and dance around. Fire under powered thats a joke. If you're going to reduce the effectiveness that it has on multiple targets, keep the range reduction. Don't completely butcher the skill by adding a 3 second longer increase and reducing the damage. Yay lets all go back to echo fire nuking. Balancing my ass all that accomplished was send a horde of people back to fire.
r
rii
Desert Nomad
#15
If you start echo nuking your not going to get anywhere except on dais'.
I thought the second i saw the mod people are going to spring up fire spiking, but really, its still not great.
Ive said (usually to myself) for a while spiking is fairly redundent, prot spirit for a start, but other problems with it exist. With the combined nerf of nr though, no matter what element it is its going to be duel attunement spiking for a while now. Ele elites arent as good as attunement except renewal.
Im thinking ele is now either 1) prot 2) duel attunement 3) smiter
LifeInfusion
LifeInfusion
Grotto Attendant
#16
WTF. I switched to air because it doesn't take forever to cast. If this stuff is true, I am going water or earth.
e
entropy
Wilds Pathfinder
#17
air is nerfed totally. Oh well i switched to earth a long time ago lol. Its good though that they changed the spirits at least though it won't be too hard to spam spirits still.
film
film
Academy Page
#18
Quote: Originally Posted by Slade xTekno
When you try to talk about typos, please use grammar. Otherwise, you just look stupid.

That Spinal Shivers buff is worth looking into... i've been rocked a few times by a n/w using spinal shivers and a cold sword... looks like we'll be seeing more of that. as for a hydromancer/spinalshiver template... doubt it will be worth it unless you use skills that are insta cast
D
DarkAynjil
Frost Gate Guardian
#19
There are water spells that don't take forever to cast.
and a 3 second chain is still usable. 80 odd damage is still good damage, the spell still has 25% armor pen. Air still has nukes - it will be harder to insta-gank 3 ppl simultaneously with it, though. Meteor coming down to 5 energy and a faster recharge is nice, but I wouldn't take it PvP just yet.
TheGreatBoo
TheGreatBoo
Krytan Explorer
#20
No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed.