I've been toying with this idea for a while now, so I thought I'd run it past you guys and see what everyone thinks.
I'm only a recent new comer to the field of MMORPGs, but there's a single thing I keep noticing over and over again.
People expect very different things from the game and other players.
It could be suggested that this is what guilds are for. Don't bother with pickup groups. Just get a bunch of people together you either know irl, or try and slow pickup members as you go along.
A couple of problems with this approach...
a) There's little way of telling what a player is like before grouping with them
b) A lot of times by the time you find "good" players, they've already found their own guilds, so it's difficult to bring them together (without poaching).
c) People have limited time. I might only get 1-2 hours a night (if I'm lucky) to sit down and play guildwars. It's frustrating to have to throw away several nights of gaming time just to try and find a solid group of people to play with.
Ok - now for the idea:
A gamers matching Service.
Simple idea really - Ask a few questions of the player, a personality test if you like, to try and figure out that players preferences within the game. The system then tries to group people based on their personality and play style.
At the end of the session, your asked if you feel the group was a good match for you or not. The system tracks your choices over several groups so eventually you end up being grouped more and more with players who share similar ideas and play styles.
Yes, I'll freely admit the idea needs more development, but I thought I'd get a general opinion on the idea.
Contructive posts welcome.
N
