I was thinking of private shops that they could have in guildwars. I mean, its kinda like Lineage 2. We can probably save a lot of time on setting up private shops. Instead of walking around shouting "WTS WTS WTS!!!" or even a "WTB WTB WTB!!" You can just set up a shop, go afk, come back and see if they either bought it from you, or someone who has found the weapon your looking for and has sold it to you for the asking amount you want to spend for it.
It might also rid of the spammers that go around selling the same gosh darn item for 15-20 minutes straight. And concidering that many people don't use the trade channel, it might help buying and selling items and weapons a lot less of a hassle, and a lot less spamming in major cities. =]
If you guys have any objections, or anything else you guys would like to add. Feel free! I probably know, there might be a few flames, but who knows..
VOTE PRIVATE SHOP!! =P
(Closed to prevent random thread resurrection. Please PM a mod if you wish to open this thread.)
Private Shops
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ROSE online had this, and while i agree ANYTHING would be better than the current setup, there are problems with private shops:
1. Too many people. In ROSE, all the major cities became totally clogged with shops (literally so you could not see the ground in busy areas). This put a huge amount of server load on the company, because there were always so many people online, as most of them were afk. Displaying that many shops also put a lot of strain on the client, and slower compututers got laggy (either bcos of server load / graphics card and ram struggling) when they even got near the cities, let alone actually in them.
2. Very hard to actually sell anything - if you can set up a shop with no effort, and just go afk, then that is what everyone did whenever they had any items to sell at all. That meant that there was always so much choice that an individual shop would take hours to sell anything, thus meaning ppl needed to leave their shop running for longer (ie overnight, or all the time with multiple clients). It got into a vicious cyle.
GW works a little differently, so maybe these problems would not apply in quite the same way, but still i don't think it's ideal. The idea i liked i one i believe i heard at some point from arenanet itself, saying they were gonna create auction-house style things that you could visit in citied - presumably an NPC which would display windows with what ppl wanted to sell, and reserve prices. You could post up your item, go do other stuff, and come back later after what-ever time you set was elapsed, and see what it had sold for. Pretty much following the ebay model
1. Too many people. In ROSE, all the major cities became totally clogged with shops (literally so you could not see the ground in busy areas). This put a huge amount of server load on the company, because there were always so many people online, as most of them were afk. Displaying that many shops also put a lot of strain on the client, and slower compututers got laggy (either bcos of server load / graphics card and ram struggling) when they even got near the cities, let alone actually in them.
2. Very hard to actually sell anything - if you can set up a shop with no effort, and just go afk, then that is what everyone did whenever they had any items to sell at all. That meant that there was always so much choice that an individual shop would take hours to sell anything, thus meaning ppl needed to leave their shop running for longer (ie overnight, or all the time with multiple clients). It got into a vicious cyle.
GW works a little differently, so maybe these problems would not apply in quite the same way, but still i don't think it's ideal. The idea i liked i one i believe i heard at some point from arenanet itself, saying they were gonna create auction-house style things that you could visit in citied - presumably an NPC which would display windows with what ppl wanted to sell, and reserve prices. You could post up your item, go do other stuff, and come back later after what-ever time you set was elapsed, and see what it had sold for. Pretty much following the ebay model
C
Quote:
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Originally Posted by TomD22
ROSE online had this, and while i agree ANYTHING would be better than the current setup, there are problems with private shops:
1. Too many people. In ROSE, all the major cities became totally clogged with shops (literally so you could not see the ground in busy areas). This put a huge amount of server load on the company, because there were always so many people online, as most of them were afk. Displaying that many shops also put a lot of strain on the client, and slower compututers got laggy (either bcos of server load / graphics card and ram struggling) when they even got near the cities, let alone actually in them. 2. Very hard to actually sell anything - if you can set up a shop with no effort, and just go afk, then that is what everyone did whenever they had any items to sell at all. That meant that there was always so much choice that an individual shop would take hours to sell anything, thus meaning ppl needed to leave their shop running for longer (ie overnight, or all the time with multiple clients). It got into a vicious cyle. GW works a little differently, so maybe these problems would not apply in quite the same way, but still i don't think it's ideal. The idea i liked i one i believe i heard at some point from arenanet itself, saying they were gonna create auction-house style things that you could visit in citied - presumably an NPC which would display windows with what ppl wanted to sell, and reserve prices. You could post up your item, go do other stuff, and come back later after what-ever time you set was elapsed, and see what it had sold for. Pretty much following the ebay model |
I posted this same idea a long time ago
1. Only the ability to start prive shops in designated Trade citys, arena net would probably make a town called "Trading Outpost" and thats where everyone would go and make private shops and to the "WTS WTS WTS!!!!"
2. Dunno about that.... I just think it would be better to have private shops... or at least an AUCTION NPC... something to drop an item off at with a price and other people walk up to it and buy the items
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Originally Posted by TomD22
ROSE online had this, and while i agree ANYTHING would be better than the current setup, there are problems with private shops:
1. Too many people. In ROSE, all the major cities became totally clogged with shops (literally so you could not see the ground in busy areas). This put a huge amount of server load on the company, because there were always so many people online, as most of them were afk. Displaying that many shops also put a lot of strain on the client, and slower compututers got laggy (either bcos of server load / graphics card and ram struggling) when they even got near the cities, let alone actually in them. 2. Very hard to actually sell anything - if you can set up a shop with no effort, and just go afk, then that is what everyone did whenever they had any items to sell at all. That meant that there was always so much choice that an individual shop would take hours to sell anything, thus meaning ppl needed to leave their shop running for longer (ie overnight, or all the time with multiple clients). It got into a vicious cyle. GW works a little differently, so maybe these problems would not apply in quite the same way, but still i don't think it's ideal. The idea i liked i one i believe i heard at some point from arenanet itself, saying they were gonna create auction-house style things that you could visit in citied - presumably an NPC which would display windows with what ppl wanted to sell, and reserve prices. You could post up your item, go do other stuff, and come back later after what-ever time you set was elapsed, and see what it had sold for. Pretty much following the ebay model |
l
I know in Dark Age of Camelot they had housing zones where you could go and buy a house, customize it, yadda yadda yadda, and buy a, essentially, private shop.
The way it worked, you can drop an item on it, much like storage, set a price for it, and go about your day. Other players could then use on NPC to search for the specific item they're looking for, and a list would pop up showing where the item was, what price, and where the house was located. Players then trotted over to that house, found the merchant and bought the item, assuming nobody got there first.
Seems like a hassle? Nah....pretty easy and painless, actually. They implemented a horse system and a temporary running speed buff to help you get on your merry little way. And players went nuts buying/decorating their houses. Could have guild houses/villas/mansions also where you could have different merchants/traders. Great stuff!
The way it worked, you can drop an item on it, much like storage, set a price for it, and go about your day. Other players could then use on NPC to search for the specific item they're looking for, and a list would pop up showing where the item was, what price, and where the house was located. Players then trotted over to that house, found the merchant and bought the item, assuming nobody got there first.
Seems like a hassle? Nah....pretty easy and painless, actually. They implemented a horse system and a temporary running speed buff to help you get on your merry little way. And players went nuts buying/decorating their houses. Could have guild houses/villas/mansions also where you could have different merchants/traders. Great stuff!
Shops open up a new kind of scamming; the kind that you can get away with, scot-free. Just like in ROSE, when people would claim they were selling 44 [gold] kiwis that were actually 441. Then, if they ever get into trouble, they just claim it was an accident, and if anyone mentioned it to them, they were AFK. Not to mention that this would not help the WTS WTB at all, it would just give more ways for them to be annoying. We have a trade channel, that doesn't mean people use it. If we had a trade town, people would not use it.
I think they should just make Ignore block ALL messages by a player.
I think they should just make Ignore block ALL messages by a player.
I suggested something like this a while ago. But we'd have shop districts and shop towns.
The only thing is, where to stake the real estate, and how do you remember where your shop is?
I suggested we have shopkeepers who can haggle for the pieces you put in the shop, with a minimum amount and a displayed amount. (It would be like a "request quote" thing.)
Then there's the problem of how to display what your shopkeeper has.
It will shortly become a booked up thing, with the rich guilds having monopoly over it.
The only thing is, where to stake the real estate, and how do you remember where your shop is?
I suggested we have shopkeepers who can haggle for the pieces you put in the shop, with a minimum amount and a displayed amount. (It would be like a "request quote" thing.)
Then there's the problem of how to display what your shopkeeper has.
It will shortly become a booked up thing, with the rich guilds having monopoly over it.
N
I always said that one thing this game was missing was private shops. I think the best solution would be Trading Servers like whoever said but (whoever had experience with Kal Online would know) in order to avoid complete flooding they should have a limit and a space limit between shops.
Whoever said that Auction NPC idea would also be something to think about. Just search through a list of items people has to offer and buy/bid from there. Only problem would be the insane amount of items on there.
Whoever said that Auction NPC idea would also be something to think about. Just search through a list of items people has to offer and buy/bid from there. Only problem would be the insane amount of items on there.
Yea, I'm just getting tired of all the same spam that people are trying to sell. Its the same gosh darn thing over and over. If you really want to see something else, you would have to read the little non-caps words that they put out. Then again an Auction house would be very lovly. But the side effect for that might be, how much the npc can hold. Obviously, theres going to be massive amounts of people just giving it to that one NPC. There might be this LOONNGGG list that you have to go through. And from seeing all of the ways people try to grab attention with their "<^> or _=" something like that, make it much harder to buy and sell items/weapons. And since people don't want their merchandise to be on the bottem. It's only going to cause more spam to the NPC.
Opening shops would be nice, but it would overcrowd a district. It's like walking from house to house.. climbing stairs to stairs, to find an item you want for a decent price. But again, that is still not a bad idea.
I have probably run out of ideas on how we can sell/buy/trade items/weapons, without the spam and with us, spending less time, staring at the screen waiting for that one weapon your looking for to pop up. Or that one person who is asking for bids for their item. If theres any way were you spend less time selling and buying, and more time farming and lvling up. That would be the one solution that we can get. Not to mention.. the prices that go sky high =P
Opening shops would be nice, but it would overcrowd a district. It's like walking from house to house.. climbing stairs to stairs, to find an item you want for a decent price. But again, that is still not a bad idea.
I have probably run out of ideas on how we can sell/buy/trade items/weapons, without the spam and with us, spending less time, staring at the screen waiting for that one weapon your looking for to pop up. Or that one person who is asking for bids for their item. If theres any way were you spend less time selling and buying, and more time farming and lvling up. That would be the one solution that we can get. Not to mention.. the prices that go sky high =P
J
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Originally Posted by ChildrenOfBodom
1. Only the ability to start prive shops in designated Trade citys, arena net would probably make a town called "Trading Outpost" and thats where everyone would go and make private shops and to the "WTS WTS WTS!!!!"
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Quote:
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Originally Posted by ChildrenOfBodom
2. Dunno about that.... I just think it would be better to have private shops... or at least an AUCTION NPC... something to drop an item off at with a price and other people walk up to it and buy the items
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Unfortunately I don't have any solution for that myself. All I can do is point out that that just won't work

z
private shops could be used, but there would need to be precautions taken to prevent it becoming like ROSE online. maybe have a shopping district in major towns and you can only set up shops there. this means you only get millions of shops and not being able to see the ground if you want to go shopping in the shopping district. also people would go afk while they have a shop open. if you keep a shop open for over afew hours then you get kicked off back to the login screen
Will they be selling any "Private goods?"
well.. Almost ALL MMO has this... which make you wonder why A.net didn't add it? (to avoide clutter in town? To reduce server stress from all the Afk? To promote human interaction in trading? To encourage inperfect information so not to have a perfect market?)
but I agree to have a Shope District or Town/Outpost where you can do this (and only in those districts). another possiblity is to do it like a trade channel/forum type of thing like that of WoW or Star War.
Still waiting for the Auction House.
well.. Almost ALL MMO has this... which make you wonder why A.net didn't add it? (to avoide clutter in town? To reduce server stress from all the Afk? To promote human interaction in trading? To encourage inperfect information so not to have a perfect market?)
but I agree to have a Shope District or Town/Outpost where you can do this (and only in those districts). another possiblity is to do it like a trade channel/forum type of thing like that of WoW or Star War.
Still waiting for the Auction House.
Yes I know the selling situation has been discussed, but I haven't seen this specific idea anywhere and the last post I've seen on the 'Auction House' idea was several months ago. Also, the search function seems to be disabled at present..
Anyway, I just wanted to suggest another Vending system. This is not my idea but was the trading system in another game I played briefly and I think it's an excellent system.
Basically, each player can put up their own 'vending chest'. This consists of simply placing items for sale in the chest, which would be much like placing items into storage, then entering your asking price. Your 'stand' (chest, shop, whatever) is then activated by sitting down, which causes an icon to appear over your head indicating that you have items for sale. In the game that I played that used this system, you could then go off to do your weekly shopping or go to work or whatever, and come back hours later to find you'd made lots of money!! - or very little, on account of you having complete rubbish in your 'chest' or just because your prices were too high.. hehe
To purchase items you'd just click (or ctrl. click, shift. click, whatever) on the vendor's icon and drag an item from their chest to your inventory. The gold would automatically be deducted from your funds. The item would be yours without any need for interaction from the other person: they did their bit before they went off on holiday
Like I said, I thought this was a brilliant trading system and I would like to see it in Guild Wars. I don't know about the mechanics of coding a trading system but I'd guess that it's easier than the Auction Houses I've read about..

EDIT: Someone found my post and added to this thread. That's fine, wasn't my idea anyway unfortunately. I'm just glad the idea is 'out there' and hope anet will see and consider it sometime..
Anyway, I just wanted to suggest another Vending system. This is not my idea but was the trading system in another game I played briefly and I think it's an excellent system.
Basically, each player can put up their own 'vending chest'. This consists of simply placing items for sale in the chest, which would be much like placing items into storage, then entering your asking price. Your 'stand' (chest, shop, whatever) is then activated by sitting down, which causes an icon to appear over your head indicating that you have items for sale. In the game that I played that used this system, you could then go off to do your weekly shopping or go to work or whatever, and come back hours later to find you'd made lots of money!! - or very little, on account of you having complete rubbish in your 'chest' or just because your prices were too high.. hehe
To purchase items you'd just click (or ctrl. click, shift. click, whatever) on the vendor's icon and drag an item from their chest to your inventory. The gold would automatically be deducted from your funds. The item would be yours without any need for interaction from the other person: they did their bit before they went off on holiday
Like I said, I thought this was a brilliant trading system and I would like to see it in Guild Wars. I don't know about the mechanics of coding a trading system but I'd guess that it's easier than the Auction Houses I've read about..

EDIT: Someone found my post and added to this thread. That's fine, wasn't my idea anyway unfortunately. I'm just glad the idea is 'out there' and hope anet will see and consider it sometime..


