How do YOU measure player experience?

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zehly
zehly
Sunshine
#1
I've always hated being measured by one system. In other words, I hate it that there is only one variable that determines my eligability for groups, or to show my experience.

I currently see a few ways to measure player experience:
  • Experience as appears on the Hero screen (my best toon has 813k);
  • Total faction accrued (my best has 4191);
  • Fame (mine is 171);
  • Rank (mine is 2);
  • The ratio of unlocked skills to total skills (don't know);
  • Gross experience gained by ALL characters (even the ones you delete).

I don't think it's fair for a PvPer to be hailed because he is rank 6 with 500k experience, and I'm rank two with 813k.

What do YOU think is a good measurement?
SOT
SOT
Banned
#2
I don't honestly care that much about my character. But I admire your passion. I will think on this some more, and post some tables maybe.
Ensign
Ensign
Just Plain Fluffy
#3
Playing with them in arena for ~10 rounds. It's pretty obvious who knows what they're doing and who sucks balls after that.

Experience is just a measure of time played. Nix that. Fame rewards the streaky, not the consistent, so that's out too. Faction is getting closer, but then again there are ways to farm that...

Asking someone's skill bar can give you a pretty good idea of whether or not they're clueless.

Generally I just stick with playing with people to judge them, or looking at people who have gone through the same process - I.E., their guild membership. For PUGs I look for people who are in a guild who has a proven track record of not being terrible. If they're not in a guild, you look for people who seem to have a clue. After that? You're on your own.

Peace,
-CxE
b
banishd
Frost Gate Guardian
#4
ok you have a lot of exp, that means what?
that doesnt show how much exp you have in PvP ,whereas fame/rank does.
sure fame/rank isnt a good indicater, but it does help it showing who knows what to do in certain pvp situations where someone with 1 fame whos never been past burial wouldnt konw what to do on relic runs, alter matches etc

anyways back on topic, i agree with the guy above me, if im trying to grab a random, i usally check their guild tag first to see if their heard of.
T
Takkun
Frost Gate Guardian
#5
Well I am certain that you can't measure someone's skill in a game through a profile. Nor through a question an answer page.

My suggestions to measure skill:

1. Give each player their own type of "comment profile", which will have comments from those you have played with in combat and wish to make the comment.

They shouold only be able to leave one comment total though so we dont have any comment spammer leaving nothing but negative comments.
smurfhunter
smurfhunter
Banned
#6
personally i think experiance is only one side of a gauging a players ability, some people have played for more than you can imagine and are still obstinate, annoying people to have around.

in game xp - i used a character for farming and gained about 800k xp on it. does that mean im experianced? only in the place i farm. in fact at the time my non farming build on that character was terrible.

fame/rank - once you get to about 50 fame youve experianced it all. i mean unless you got that 1 fame at a time, you probably know what youre doing in tombs at least. so when people say 'rank 6' all that means is theyre in a good guild. (or were in a good guild)

rank = fame

unlocked skills to skills is probably a really quantitative way of looking at what the person knows about the game... i have virtually no mesmer or necro skills unlocked, and yet i can probably tell you what most of them do by name...

total faction is probably the best gauge. it demonstrates that this player has played in pvp, and has been succesfull. to gain faction (usually) it requires that all members of the team positively interact and work together, you cant gain faction by leeching off good players (you wont get much anyway), and it shows you have been succesful. the only wrinkle in that is that gvgs give out about 200 faction a match, and ive seen some really bad teams out there basically handing out free faction

all in all, it is possible to be 'experianced' even if you fail in each of these categories, but it is pretty rare.

generlaly when i 'test' someones experiance i do it specifically, like back when i was looking for 3 man smite teams i would ask the players what the full name of a 'smite' was; clearly if they did it before they should be able to answer, and therefore have at least 'some' experiance in uw.

thats what i think at any rate - anyone else?
s
salja Wachi
Banned
#7
really the only way to tell is by playing with them. guild tag means nothing since in most guilds there are good and bad players. rank means almost nothing except that if they have high rank at least they have spent some time in tombs and maybe something rubbed off on them, and exp only tell you that they hve played a lot of PvE.

so to me the only really reliable way is to play with them and see how they do. if they are good add them to friends and you eventually will have a lost full of good people to play with
Weezer_Blue
Weezer_Blue
Elite Guru
#8
I don't. Experience is not important to me. I know that half the incompetant players I see have spent just as much time as me in the same competitive area. As long as they can play their build well and know how to work as a team player, they are good enough - and that isn't something that must come with time. Some players simply don't know about calling targets, and learning how to play builds correctly and making them is entirely different.
PieXags
PieXags
Forge Runner
#9
I'm with Weezer, don't give a shit about how much experience they've had. Hell the longer some people've been playing could mean the longer they've been acting like a dumbass on the internet. If they're a cool person I'll party with them regardless of skill, or experience.
zehly
zehly
Sunshine
#10
Hmm. I guess there shouldn't be just one aggregate score?

Maybe for PvP (visible to everyone)
- Number of kills
- Number of wins in [tombs,random,team]
- Number of losses in [...]
- Number of deaths
- Number of times player has left a match before it ended
- Number of hours spent playing in ratio to [wins/losses/etc.]

I'm a mathematician at heart. Numbers mean the world to me. If you have a simple screen for people to look at, and then a detailed screen, it'd be pimp.
Ensign
Ensign
Just Plain Fluffy
#11
Quote:
Originally Posted by salja Wachi
really the only way to tell is by playing with them. guild tag means nothing since in most guilds there are good and bad players.
See that's the difference. "Most Guilds". I don't care about most guilds, I care about the good guilds, and while there are still variations in player skill even in the best guilds you can expect a minimal standard of competence. Good guilds don't keep bad players around - either they're brought up to a minimal standard of competence, or they're told to GTFO. Sure, it isn't going to guarantee you top players, but you're picking up new people here. Someone who's managed to stick with good players for a long time has to be doing something right.

Peace,
-CxE
B
Bormil Stonemight
Academy Page
#12
Quote:
Originally Posted by Takkun
Well I am certain that you can't measure someone's skill in a game through a profile. Nor through a question an answer page.

My suggestions to measure skill:

1. Give each player their own type of "comment profile", which will have comments from those you have played with in combat and wish to make the comment.

They shouold only be able to leave one comment total though so we dont have any comment spammer leaving nothing but negative comments.
Add this to the suggestions forum - this is a GREAT idea.
Apathetic
Apathetic
Academy Page
#13
The way I measure a player for a group is the way they come on. Teh thing is rank 3 is usually a minimum soley because if you have lots of exp in tombs + hoh then it is easy that you be rank 3. When I say "the way people come on" what I mean is how they ask to be in the group, you can ask like a complete idiot or you can be mature about it. I like those who say

"hey man, im rank 4 almost rank 5. If you dont find a rank 6 monk and need one more, im always here bro"

rather

"accept me, pls pls pls. Dude im good at monk, no ones complained. accept? cmon today pls..."

My advice if you want groups, if someone rejects/ignores you dont whine about it (like most do) just say "alright man well im here". I usually always go back to someone if I need em'.
smurfhunter
smurfhunter
Banned
#14
Quote:
Originally Posted by zehly
Hmm. I guess there shouldn't be just one aggregate score?

Maybe for PvP (visible to everyone)
- Number of kills
yeesh i dont see how that says your a good monk.
Quote:
Originally Posted by zehly
- Number of wins in [tombs,random,team]
this can be embarrasing to some people, especially if they played an exorbitant amount
Quote:
Originally Posted by zehly
- Number of losses in [...]
losses is based on teams, so your using one stat to measure a whole host of teams, ishy logic
Quote:
Originally Posted by zehly
- Number of deaths
/deaths works for that. although it doesnt really matter to me, sometimes i suicide for fun in pve
Quote:
Originally Posted by zehly
- Number of times player has left a match before it ended
this can measure connection strength too. although i admit any good player should have a decent connection to play well
Quote:
Originally Posted by zehly
- Number of hours spent playing in ratio to [wins/losses/etc.]
*shy smile* this can be embarrasing to us that spend alot of time on gw

and giving out a detailed 'list' like that can be an intrusion on privacy sometimes.
MCS
MCS
Banned
#15
Me: Whate elite are you using?
Newb: Glad defense
Me: bye
Rahl
Rahl
Furnace Stoker
#16
I decide if they're a good player by doing a run if UW/FoW.
Ensign
Ensign
Just Plain Fluffy
#17
Quote:
Originally Posted by MCS
Me: Whate elite are you using?
Newb: Glad defense
Me: bye
This is perhaps the fastest and most efficient way of screening prospective Warriors. Underestimate it at your own risk.

Peace,
-CxE
Rahl
Rahl
Furnace Stoker
#18
Yea, I use Gladiators Defense loads when I know I'll be facing melee types, like in the Desert or somewhere.. so not a great screen.

What Elite would you rather him have?
MCS
MCS
Banned
#19
Who cares about measuring player experience non PvP.

I had to do the ring of fire mission with 4 people because the other 4 left. We still did it because PvE AI is a joke.
ElderAtronach
ElderAtronach
Wilds Pathfinder
#20
Quote:
Originally Posted by Rahl
Yea, I use Gladiators Defense loads when I know I'll be facing melee types, like in the Desert or somewhere.. so not a great screen.

What Elite would you rather him have?
Ensign et al are talking about PVP. Sure, glad's defense is great if you're told to tank for your party in a PVE mission. Look at it from a PVP perspective and it sucks. Badly.