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Originally Posted by Sainte
Ataxe can interupt you, especially when they are in mobs.
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Irrelevant - the only spells you cast are offensive in nature, and even those spells can be forced through with Bonetti's Defense. Aatxes do nothing to remove Protective Bond, and are thus rendered helpless. The most dangerous thing they can do is apply bleeding, which is why you carry Mending / Watchful Spirit / Healing Breeze to counter the pips. Generally Aatxes are ignorable though and my biggest complaint is their terrible pathing - I'd rather kill them six at a time, instead of watching them body block each other and come in two at a time with a long train of stupid bulls that won't move around behind them.
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Originally Posted by Sainte
Squids can drain you to 0 Energy and then remove Prot Bond
Squid can also interupt you till you die.
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Reducing your energy to 0 does not remove Protective Bond. You need to lose energy from a hit while Protective Bond is up and you're at or below 0 energy. With Balthazar's Spirit and/or Essence Bond, this never happens. Fear Me does not beat Protective Bond. As before, interrupts do not remove Protective Bond so these enemies are safely ignored. For the XP farmer, Darknesses are ideal because they do not body block each other and don't have a ton of HP - I've done ~20 Darknesses at once before without any real fear of dying.
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Originally Posted by Sainte
Coldfire own you, unless you take alot of time to kill them using Glyph of Con.
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Coldfire are fairly straightforward to kill, if you've developed advanced enough tactics to not stand in their Maelstroms. Well, at least when you're casting. Walk out of it, cast, walk back in. With Essence Bond and Balthazar's Spirit up Maelstrom actually recharges your energy. Sure it can take a while to kill a pack of Coldfires, but they can't exactly kill you either. Usually I avoid them altogether because their drops are terrible and they don't die fast enough, but when I do kill them I try to train a pack of Smite Crawlers along as well - to recharge my energy for me.
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Originally Posted by Sainte
If you are bitching about this, then there are 2 explainations.
You either cant afford to make a 55/105 monk, or you made enough money and now are trying to screw others over.
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Or maybe, just maybe, we see a serious imbalance in the game that we'd like to see closed.
While I'm mentioning serious imbalances, there's a bigger game design problem at work here - the most effective way to accumulate wealth is to play solo, usually against degenerate packs of easily countered mobs, which just so happens to be the most boring way to play the game. If the reward scale was skewed so that the best way to get rich and powerful was to run missions with your friends, then you'd see a lot more people doing that, but as is you make as much if not more money and XP in a single solo underworld run as you'd make in several hours running missions with friends. I can spend 15 minutes wiping out a pack of smite crawlers and come away with a full inventory, a glob or two, and stacks of crafting materials that I salvaged to free up inventory space - or I can go and help a group through the ostensibly difficult Thirsty River mission and come away with a few Forgotton Seals, white weapons, and a hundred gold in cash. I don't even get the 1000XP reward for completing the mission again? What's up with that?
That imbalance doesn't exactly get talked about a lot, but it's a serious problem that needs to be addressed.
Peace,
-CxE