Allow Henchmen in UW and FoW

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g
gpofcore
Pre-Searing Cadet
#1
There are just too many good reasons for letting us use henchmen in UW and FoW http://www.guildwarsguru.com/forum/s...light=henchmen.

Also, there is not enough content for those who have completed all the missions a few times. ANet is adding new content to address that but please help us customers out and expand the use of UW and FoW by allowing henchmen there.
Lost
Lost
Krytan Explorer
#2
And how long will Alesia actually manage to tank in the Underworld...
R
Red Sonya
Desert Nomad
#3
Quote:
Originally Posted by Lost
And how long will Alesia actually manage to tank in the Underworld...
LOL Maybe they would use Mhenlo instead and Lina, Alesia is a newb and needs to be put in pre-searing to learn how to play a monk, oh wait, in pre-searing monks are tanks. lol
Ultimate_Gaara
Ultimate_Gaara
Desert Nomad
#4
I don't know why they took them away in the first place... I guess they just thought they would not last long enough to make your 1K worth the visit..
neoteo
neoteo
Banned
#5
OMG , this is the most stupid and funny thing i have ever read !!!! ...

im starting a thread , inspired on this one.
R
Red Sonya
Desert Nomad
#6
Well one thing it does is once again prevents certain classes from getting into groups very well. Plus it forces one to play with idiots and if I have to play with idiots I'd just as soon play with henchies. They could increase the hps of Henchies for UW/FOW and allow those that want to play it with them at least a smidgen of a chance of playing some of the way through it and the possibility of getting some decent drops without forced grouping with other humans and/or idiots.

I personally don't enjoy standing around waiting for a particular class available to enter them. It's usually always monks needed and just like EQ, there's not enough of them that now with the 105/55 builds want to join groups when they can solo and get all the loot.

There's a big problem with that and it needs to be looked into and fixed, add some early disenchantment mobs and that takes care of the 105/55 builds and then they too will be forced to group with other humans and/or idiots.
Rayea
Rayea
Wilds Pathfinder
#7
actually, why not make a sorta staging area part of the underworld.

and a set of 8 special Underworld Bound henchies.
for some reason, they are bound to the UW and Fissure, and they cannot leave it, so they could be toughter than the surface henchies.

perhaps some of them are cursed, forever to walk the Underlands, untill they have done enought to pay back some past wrong...
others could be there because they have loved ones there and do not wish to leave them, or because the Gods decreed they should stay there.

by letting you group up IN the UW, it solves the problem of taking the extra tough henchies with you, still alowing people to use the topside 8 for surface raids
make these undeworld 8 assended and infused also
O
Ooma
Ascalonian Squire
#8
Quote:
Originally Posted by Rayea
make these undeworld 8 assended and infused also
The current henchies already are ass-ended

Sorry Rayea, no offence intended, I know exactly what you meant! It just seemed too appropriate.
Let's say it was a subconscious mis-spelling...

It's a good idea though. Might be easier just to ascend and infuse the current henchies though...surely that can't be too difficult.
R
Red Sonya
Desert Nomad
#9
Yeah that's a good idea a staging area to get henchies specifically for the UW/FOW areas. I'll sign that.

My biggest fear is that this Summer Update is going to force the same grouping system and I just really hate playing with humans/idiots espeically when they are both. hahah
A
Aalric
Lion's Arch Merchant
#10
I've always supported this idea. Sure Henchies are brain dead but it can sometimes be very difficult to get a good team together. & just imagine if they raised the level of the henchies in TOA to 20 & added in Lina - Im sure it would make FOW/ UW much more accessable.

Aalric
moose87
moose87
Ascalonian Squire
#11
good idea
D
Dralon
Academy Page
#12
I agree, great idea. I have 3 ascended characters, but have never been in either the underworld or fissure, as I am in a small guild, and never wanted to disappoint a random pug by being down there with them with no idea what to do or what skills would work best. Even if I got my ass kicked with henchmen, I could gain some experience about skills that worked and mob abilities and types on those trips, so I was useful when I went with a human group.
B
Bingley Joe
Lion's Arch Merchant
#13
/signed

yes please.
E
Elite
Ascalonian Squire
#14
The UW and Fissure staging area idea sounds like a good thing to add.
Rayea
Rayea
Wilds Pathfinder
#15
hehe, Ooma, i often spell that wrong, i get ass and as and even acc sometimes.

personaly, i would not realy care if they alowed boosted versions of the above ground henches in there..in fact that would work fine with somehting im writing right now, cause if the henches never got into the UW, theres no reason to have them doing it in a story lol, other than *poetic licence*

sugested the UnderLands Eight, with a full set of Fissure Armour, mainly so that we could get a good look at it ^^ and have someone new to play alongside.

course, taking a pumped up version of Alesia and Claude and co...just shame that its 4>6>8 rather that 5>7>9 per group, then i could take em all with me and not leave some behind....i always feel such a jerk leaving a henchie or two behind
GranDeWun
GranDeWun
Wilds Pathfinder
#16
>>> ...a set of 8 special Underworld Bound henchies.

/signed, /signed, and /signed
burai
burai
Lion's Arch Merchant
#17
Quote:
Originally Posted by neoteo
OMG , this is the most stupid and funny thing i have ever read !!!! ...

im starting a thread , inspired on this one.
Any particular reason - for both?

A mighty fine idea - and take away the need for Europe to gain favour to get there at the same time.
k
kinslayer
Pre-Searing Cadet
#18
Theyd have to have cooler names though , Claude and Thom have boring names
b
baalzamonbarnes
Academy Page
#19
I like the staging area idea. I'd like to explore UW/FoW with henches and not have to worry about other people leaving or wanting to do something else.
P
PAC
Ascalonian Squire
#20
Yeah, removing henchies was a weird decision. It goes so against the idea of accessibility, just log in and play 30min etc. I'm not a programmer, but I can't see why preventing unascended players in UW/FoW necessarily is linked to preventing henchmen from going there. To me it more looks like anet is intentionally forcing grouping with players. Would be nice to hear an official statement about what the purpose was (or was there one and I missed it)

Anyhow, strongly support the staging area idea. Pls open these areas up again!