Shock Sniper (Classic Build, taken off Ranger Basics post)
Expertise 14 (Rune/Hat)
Marksmanship 12 (Rune)
Beastmastery 2 (Rune)
Air Magic 10
Penetrating Attack: +3-15 DMG, 20% Armor Penetration
Hunter's Shot: +3-13 DMG, Moving/Knocked Down foes suffer from bleeding
Punishing Shot [E]: +10-18 DMG, Interrupts Target
Pin Down: 3-13 Second Cripple
Read the Wind: Arrows move twice as fast, +3-9 DMG
Favorable Winds (Spirit): Area - Arrows move twice as fast, +6 DMG
Tiger's Fury: +33% Attack Speed, All non-attack skills are unusable (5 sec)
Conjure Lightning: Attacks do an additional 1-13 Lightning Damage
My questions are:
- Do I really need conjure lightning? Can't I replace this skill with Ignite Arrows or Kindle Arrows and raise Wilderness Survival instead of Air Magic? Wilderness Survival comes with a lot of effective skills that can be switched in an out (Troll Unguent, Serpents Quickness, etc.) that really make it worth it.
- If so, what secondary for ranger is worth taking? Warrior for Fury/Frenzy? I'm really looking to make a Ranger for PvE to cross over to PvP, but I seem to have trouble finding a good secondary class to mix in there.
I want to do as much ranged damage as possible while mixing things up. Is ranger the class to do it? I know Elementalists run out of Energy if they're not careful. Can rangers compete/beat Elementalist single-target damage?
Thanks!
edit: I was thinking about Ranger/Necromancer, taking out the Favorable Winds skill in place of a Hex or Curse, but I know how quickly these can be dispelled in PvP. I'm really looking for a Ranger PvE -> PvP character (don't mind switching skills for PvP, but I want a Ranger class combo that works well in both), and it seems like the Ranger can do everything himself...
edit2: in which case, would it be better to do Ranger/Elementalist anyway, and just toy around with the ranger skills, getting an energy boost from the Elementalist secondary? Or am I missing something?
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