I play MMOs with my daughter and my niece so Guildwars is very attractive from a cost perspective (we just gave up EQ because it’s no longer worth $45 a month). So for the most part I’m focused on the PvE content. My big concern is that with a level cap of 20 and the ability to get to level 5 in half a day in the new newbie area the game will have limited long term appeal. I know that the design team would really like to see more player focus on the PvP and the GvG but most MMOs have shown the PvE content and having lots to achieve is what players are interested in. I guess my question is; is this a legitimate concern?
Second question; We played only in the new newbie area this weekend and the game no longer penalized us dying but reset us instead, is this behavior just in this zone? I really liked the old system of having a negative for each time that you die and rez, it was not a drastic punishment but it made you really work to keep the party alive. Plus it made some areas a real challenge to complete and didn’t reduce the fun factor.
JP
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