Ranger/Warrior
Level: 20
Expertise: 13 (10+3)
Wilderness Survival: 14 (11+3)
Marksmanship: 12 (10+2)
- Quick Shot [Elite] (Ranger other)
Shoot an arrow 2 times faster than normal. All your attack skills are disabled for 2 seconds.
Energy:2.4 Cast Time:1 Recharge:1
- "Watch Yourself!" (Tactics)
Party members near you gain +20 armor for 5..10 seconds.
Adrenaline:4
- Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:2.4 Cast Time:0 Recharge:4
- Distracting Shot (Expertise)
If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Energy:2.4 Cast Time:0.75 Recharge:10
- Choking Gas (Wilderness Survival)
For 12 seconds, your arrows deal 8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
Energy:7.2 Cast Time:2 Recharge:24
- Storm Chaser (Wilderness Survival)
For 20 seconds, you move 25% faster, and you gain 4 energy whenever you take elemental damage.
Energy:4.8 Cast Time:0 Recharge:30
- Barbed Trap (Wilderness Survival)
When Barbed Trap is triggered, all foes in the area take 62 piercing damage, become crippled, and begin bleeding for 24 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy:7.2 Cast Time:2 Recharge:20
- Favorable Winds (Marksmanship)
Create a level 8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 126 seconds.
Energy:2.4 Cast Time:5 Recharge:60
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