http://www.final-dynasty.com/getbuild.php?id=3
Ele/Ran
12+4 Water Magic
9+1 Energy Storage
9 Beast Mastery
Skills
Conjure Frost
Glyph of Elemental Power
Serpent's Quickness
Tiger's Fury
Ressurection Signet
Ward Against Harm*
Aura of Restoration
Free Slot
Use Serpent's Quickness, then Glyph of Elemental Power and Conjure Frost. The Glyph will make your Conjure do more damage and Serpent's Quickness will help reduce the recharge of Conjure. Use Aura of Restoration to cover your Conjure. Use Tiger's Fury to increase your attack speed and deal more damage. Ward Against Harm is just something your team will be grateful for. Your last slot can be whatever your team needs, be it a Nature Ritual or a Water snare. Also, please note that this build isn't very good, just fun.
FnlD Wand Damager
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Roflmao, flash of Insight...
Air Magic 12 + 3 + 1hat
Earth Magic 10 + 3
Wilderness Survival 6?
Energy Storage 0 + 1
Glyph of Elemental Power
Conjure Lightning
Armor of Earth
Whirlwind / Enervating Charge
Aftershock / Stoning
Iron Mist
Quickening Zepyr
Elemental Attunement
EDIT: Never mind, there isn't enough energy...
EDIT2: Post edited...
Air Magic 12 + 3 + 1hat
Earth Magic 10 + 3
Wilderness Survival 6?
Energy Storage 0 + 1
Glyph of Elemental Power
Conjure Lightning
Armor of Earth
Whirlwind / Enervating Charge
Aftershock / Stoning
Iron Mist
Quickening Zepyr
Elemental Attunement
EDIT: Never mind, there isn't enough energy...
EDIT2: Post edited...


I don't think you'll get your use out of aura of restoration though. Better to replace it with ice spikes or something.