The Invinci Monks - no fun anymore

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P
Protheus
Ascalonian Squire
#1
A couple hours ago i joined in with a group that went to the UW - I had my E/Mo prepaired for some major healing.. we got in UW and the warrior run off to attack the aataxes - some of us were not even ready or even in the game yet.

Oke so he survived - then a monk run of aggro a whole bunch of aataxes and those squidy things and he was killing them all by him self... no health drop at all.

And we were just standing there... oke for that time it was fun - so we took the quest and went on.. the invinci monk was just in front of us the whole time aggro and killing them all...... in the beginning it was fun but after a while it got bored !!!..

And after 30 min or so It got bored and annoyed - we were a group and you do the game to play as a team and not solo.. of you wanna play solo then do it alone.

So i excused myself and left the game...

I completed the game and now am only doing the UW and Fissure but with these build... It just lose the appeal of the game for me. I created a E/Mo healing build due to the fact that when I join in agroup it takes like ages to find a monk any where as most of them have the invinci build...

But now I will switch back to a air or fire nuker and wait and play the game solo or what ever..

Why do players play these invinci build ?????????? why is it so appealing to be invincible ?
PieXags
PieXags
Forge Runner
#2
Being invicible is a great way to get rich quick, plain and simple. I guarantee you that monk was a wealthy wealthy player. In my opinion, monks are insanely overpowered for PvE especially. No class should ever be able to solo the UW and Fissure, which are SUPPOSED to be the hardest, highest level places in the game. I call bullshit on that. If a character can solo the place, it's just uh...stupid. Also it forces then everyone who wants to compete in the economy to either create a monk or warrior just to get some money. ...I hate playing both classes.

Me thinks monks are a wee bit too strong, especially and most definately in PvE.
Sanji
Sanji
Wilds Pathfinder
#3
The appeal is getting globs of ectoplasm

I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages.
P
Protheus
Ascalonian Squire
#4
Quote:
Originally Posted by Sanji
The appeal is getting globs of ectoplasm

I'm willing to wager your group had specifically looked for a 105 Smiter to help them do Underworld, since I had heard more than enough calls looking for such during a short visit to Temple of Ages.
What is a 105 Smiter ??

I have been playing the game for 3 month now and I started with an Elemental - I have created several new characters but I never play them.. As I like my Elemental I will switch profession to unlock all skills....

So in 3 months I have approx 80K... Why do we all want the Fissure armor ?- to me it looks the same as the other types - it is only like Godly expensive.

I do not bother getting killed as to me it is wat the game is about - manage your skills and work on a better strategy...

And if you are sooo wealthy what then ??? you can buy what you want and then ?????? I would be bored to death as the search for things is over..

I also agree that you should not be able to solo the UW and Fissure and I hope that Anet would do something about this. Guild Wars is about wars between Guild ! - what will happen is a Guild exist only of Invinci monks and fight agains another invinci monk guild existing also only of these monks ??
P
Pandora Chaotic
Academy Page
#5
Invinci Monks can be beaten INSTANTLY with any form of enchantment removal. They are not unbeatable.
Ollj
Ollj
Jungle Guide
#6
they love natures renewal, use it to restore your fun in the game
Numa Pompilius
Numa Pompilius
Grotto Attendant
#7
Quote:
Originally Posted by PieXags
In my opinion, monks are insanely overpowered for PvE especially.
So true. They were even before the 105 build, but now it's the only class in the game.

ANet will have to do something about the 55/105 build, and my guess is that they will.
I also can already hear the tremendous wail of righteous indignation which will shake guildwarsguru to its foundations when they do.

No previous nerf has been even close to the storm a nerf of the tanking ability of monks in general, and the almighty 105 build in particular, will spawn.
M
Moniko Evoleht
Ascalonian Squire
#8
Pfft, please don't call them Invincible lol, I've fought one before. Sure he was strong sure he wouldn't die. But he didn't know I had Shatter Enchantments on me. So I waited as my team sucked up to him calling him a god. So I said to them, hmm I thought gods couldn't be killed, activated Shatter Enchantment and boom! Dead.........not, a, god.
My Warrior is the real deal though, he isn't a W/Mo like most noobs. Check him out; http://www.freewebs.com/blacktowerexiles All pages of Guestbook and all pictures.
Makkert
Makkert
Black Beast of Aarrrrgghh
#9
I played an invinci monk is some UW teams.
its all about agreeing. Basicly I tank for them the ataxe and graspings. when the terrorwebs are coming, our ways seperate. I go smite, and they round mission.
and the nukers on my teams love me for mopping the ataxes together. and they go down fast with the nukers helping me. my UW teams have all been happy with me. i'll do UW tank mode anytime for a group. sure, my drops are not as good as normally alone, but it is fun to help a team. drops are still reasonable, since the smiters are mine . and i get 5000xp because they finish the bosses for me.

it is a fair trade off. having an invinci monk on an UW team as a tank can help you. not some ass like you meet. I do give my teammates fair chance to help with the kills .
g
generik
Desert Nomad
#10
Don't complain! Think of the monk as someone who was kind and nice enough to let you in on getting a share of HIS drops and xp..

there... it presents a whole new perspective doesn't it?

Having played a monk before, I think this is great power to the monks... they used to endure all that verbal abuse and insults in the past, now lets see who are the redundant ones
V
Vwoss
Frost Gate Guardian
#11
I hope they don't nerf 105 monks, it's currently the only good source of income our guild has.
The Human Torch
The Human Torch
Ascalonian Squire
#12
Excuse me, can anyone inform me why invincible monks are called 105 monks? I just dont see the correlation. Thank you.
O
Omi LeFabre
Ascalonian Squire
#13
They have 105 health.
twicky_kid
twicky_kid
Furnace Stoker
#14
Quote:
Originally Posted by Omi LeFabre
They have 105 health.
the 105 smiters are obsolite. long live the 55 smiter

and no they can't solo the entire UW i don't care what you say. it is impossible to kill those cold drakes with just 1 smiter. they have aura of restore and maelstrom.

for the majority yes they can solo most of it and it doesn't matter you'll spend so much time in there finding ecto when you could have made much more money else where and just bought them. it takes less time
V
Vorlin
Academy Page
#15
Quote:
Originally Posted by Numa Pompilius
ANet will have to do something about the 55/105 build, and my guess is that they will.
I also can already hear the tremendous wail of righteous indignation which will shake guildwarsguru to its foundations when they do.

No previous nerf has been even close to the storm a nerf of the tanking ability of monks in general, and the almighty 105 build in particular, will spawn.
You are absolutely right, the bitching will be horrendous. However, it has to be done IMO, as the original poster noted it's just not right that a particular build is immune to defeat in PvE. On some level I'd have to believe that the people who play these builds know this, and realize they are exploiting a build synergy that was never meant to exist.

BTW, for some people who didn't read the original post correctly, he said invincible in -PvE-, not PvP. You're rebutting a point he never made when you list ways this build can be beaten in PvP.
twicky_kid
twicky_kid
Furnace Stoker
#16
Quote:
Originally Posted by Vorlin
it's just not right that a particular build is immune to defeat in PvE.
they aren't immune to defeat. 1 shatter enchantment and its game over and you cannot be ressed.

not our fault they put areas with no enchantment removal. that's the real exploit not the build. there are lots of areas w/o enchant removal.
Artemis Bladewing
Artemis Bladewing
Frost Gate Guardian
#17
I tip to piss of every UW smite group--- this is very evil---------

Go farm with them a while and then while they aggro loads of monsters and prepare to smite drop Natures Renewal and leave, this is really fun and you can piss off any ÜBER RICH I CANFARMALL BYMYSELF-TO GOOD FOR U- MONK.
e
eternal_drake
Academy Page
#18
Actually I have to correct you. I did kill coldfires solo w/ the 105 smiter before. It wasnt easy, and it took a while, but i killed them.
Bleidd
Bleidd
Frost Gate Guardian
#19
Quote:
Originally Posted by generik
Having played a monk before, I think this is great power to the monks... they used to endure all that verbal abuse and insults in the past, now lets see who are the redundant ones
Yes, because as everyone knows, Monk players are always good and everyone else always doesn't know what they're doing. oO

You can argue whether or not the build is overpowered, balanced, whatever til you're blue in the face. The fact is what are currently the "high-end" dungeons are too easily solo'd by certain builds.
V
Vorlin
Academy Page
#20
"they aren't immune to defeat. 1 shatter enchantment and its game over and you cannot be ressed."

Good point. But since you can almost always pick your fights in GWars you can become defacto invulnerable.

So, which do you all think would be better to combat this issue: adding more enchantment removal abilities to more areas of the game and thus lowering the power of the build, or altering the synergy of the skills involved so that build doesn't have the power it does when used against creatures that can't remove enchantment? The first route effects everyone in the game but requires less rebalancing, the second only effects the people using the changed skills buts possibly causes an inbalance somewhere else.